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Releases: SpriteStudio/SSPlayerForGodot

v1.4.0

30 Sep 14:20
a86e2f5

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  • Support building Custom module and GDExtension for Linux x64
  • Support building SpriteStudio custom module for Godot 4.5
  • Support building SpriteStudio GDExtension for Godot 4.5

v1.3.0

02 Sep 11:26
db19f78

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Since 1.2.0

  • Support GDExtension
  • Fix building failed of GDExtension debug build on macOS 26
  • Update the default support version of Godot 4 from 4.3 to 4.4.1.
  • Fix a crash problem on some Kindle Fire devices.

v1.3.0 beta

18 Aug 13:26
8068b33

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  • Support GDExtension
    • Only support Editor, Not support template at the moment.
  • Update the default support version of Godot 4 from 4.3 to 4.4.1.
  • Fix a crash problem on some Kindle Fire devices.

v1.2.0 Added a Texture Interpolate option.

21 Oct 04:46

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Regarding the Texture Interpolation Flag

In the current implementation of SSPlayer for Godot (as of v1.2.0), animations are first rendered to a texture and then drawn to the screen buffer by Godot's renderer.
To apply bilinear interpolation when rendering to this texture, you can enable a specific flag.
With this flag enabled, anti-aliasing will be applied to the edges of rotated or slanted parts, but if you prefer a different look, you can turn it off.
By disabling this flag and setting the FilterMode of the CanvasItem's Texture to Nearest, interpolation will not be applied when drawing to the screen buffer, resulting in sharper pixel edges.
For example, this setting is useful for pixel art games.

Rendering Texture Size

The size of the texture to be rendered is determined by the "reference frame" size set for the animation in SpriteStudio (as of v1.2.0).

Please see the README

v1.1.1

02 Sep 04:52
54d5c3c

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  • 不具合修正:パーツカラー:ミックスの頂点単位の時にX状(三角形の辺部分)の輝度が高くなる問題を修正
  • 対応漏れ:ss-blur シェーダーのコードを追加

v1.1

19 Aug 04:58
d030df4

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  • Godot 4.3 対応
  • パーツカラー「乗算」のテクスチャカラーの割合がSpriteStudio上での表示に比べて大きくなる差異を修正

v1.0

30 Apr 02:57

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OPTPiX SpriteStudio Player for Godot プラグインの初版です。
詳しくはこちらをご覧ください。