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Description
I am working on a mod using the merged skeleton for Carlotta’s swimsuit skin, but I encountered an error.
After applying the weights from Component 1 to the mesh located in Component 3, I noticed that the movements were not synchronized. Upon closer inspection, I found that Component 1 and Component 3 shared the same weight numbers, but those same weight numbers behaved differently in each component.
When I moved the mesh from Component 3 to Component 1 and tested it, it followed the movements of Component 1 correctly.
Since this behavior is different from what I understood about the merged skeleton, I would like to ask whether this issue can be fixed or if it is an unavoidable limitation.
Please understand if the wording sounds a bit awkward, as I am translating this with ChatGPT.