Features • How To Use • Assets • Installation • Resources • License
- Glitch with duplicate modded objects on screen (Merged Skeleton hard limitation, won't be fixed)
- Frame Dump Data Extraction — Fully automatic objects extraction from WuWa frame dumps
- Extracted Object Import —Imports extracted object into Blender as fully editable mesh
- WWMI Mod Export — Builds plug-and-play WWMI-compatible mod out of mesh components
- Bones Merging — Automatically merges VG lists merging and joins duplicates
- Shape Keys Support — Automatically handles original shape keys and supports custom ones
- Customizable Export — Fast template-powered mod export engine with per-buffer export support
All fields and actions of the plugin have basic tooltips. Refer to Modder Guide for more details.
Already dumped and exported models are located in WWMI Assets repository.
- Install the latest Blender version (tested with up to v5.0)
- Download the latest release of WWMI-Tools-X.X.X.zip
- Open Blender, go to [Edit] -> [Preferences] -> [Add-ons]
- Open addon
.zipselection dialogue via top-right corner button:- For Blender 3.6 LTS: Press [Install] button
- For Blender 4.X: Press [V] button and select Install from Disk...
- Locate downloaded WWMI-Tools-X.X.X.zip and select it
- Press [Install Addon] button
- Start typing WWMI to filter in top-right corner
- Tick checkbox named Object: WWMI Tools to enable addon
- XXMI Launcher
- WWMI GitHub (Mirror: Gamebanana)
- [WWMI Tools GitHub (you're here)] (Mirror: Gamebanana)
- WWMI Assets
WWMI Tools is licensed under the GPLv3 License.
