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Implement soil testing feature for park areas using existing game systems #26
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Co-authored-by: SpaceTrucker2196 <641430+SpaceTrucker2196@users.noreply.github.com>
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Pull Request Overview
This PR implements a comprehensive soil testing feature that allows players to analyze soil quality in park areas using specialized equipment. The feature integrates seamlessly with existing game systems without disrupting current functionality.
Key changes:
- Added 6 new soil testing equipment items to the ItemDatabase with realistic properties and values
- Implemented soil properties system with randomized but realistic values (pH, moisture, temperature, nutrients, compaction)
- Added interactive soil testing mechanics that activate when players tap themselves while standing in park areas
Reviewed Changes
Copilot reviewed 7 out of 7 changed files in this pull request and generated 4 comments.
Show a summary per file
| File | Description |
|---|---|
| TileType.swift | Added SoilProperties struct and SoilTestResult struct with comprehensive soil analysis capabilities |
| ItemDatabase.swift | Added 6 new soil testing equipment items (pH Test Kit, Soil Probe, etc.) to enable testing functionality |
| GameScene.swift | Implemented soil testing interaction logic and result display system |
| Entity.swift | Extended Player class with soil testing methods and guaranteed starting equipment |
| CityMapGenerator.swift | Modified park tile generation to include soil properties for testing |
| Getting-Started.md | Added documentation and code examples for the new soil testing feature |
| DeepLevelTests.swift | Added comprehensive unit tests covering soil properties, equipment, and end-to-end testing |
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DeepLevel/Entity.swift
Outdated
| /// Get available soil testing equipment | ||
| func availableSoilTestingEquipment() -> [StoredItem] { | ||
| return inventory.filter { item in | ||
| ["pH Test Kit", "Moisture Meter", "Soil Thermometer", "Soil Probe", "NPK Test Kit"].contains(item.title) |
Copilot
AI
Aug 25, 2025
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The soil testing equipment names are duplicated from the hasSoilTestingEquipment() method. This creates a maintenance burden where changes must be made in multiple places.
| ["pH Test Kit", "Moisture Meter", "Soil Thermometer", "Soil Probe", "NPK Test Kit"].contains(item.title) | |
| /// Soil testing equipment names (single source of truth) | |
| static let soilTestingEquipmentNames: [String] = [ | |
| "pH Test Kit", "Moisture Meter", "Soil Thermometer", "Soil Probe", "NPK Test Kit" | |
| ] | |
| /// Check if player has any soil testing equipment | |
| func hasSoilTestingEquipment() -> Bool { | |
| return inventory.contains { item in | |
| Entity.soilTestingEquipmentNames.contains(item.title) | |
| } | |
| } | |
| /// Get available soil testing equipment | |
| func availableSoilTestingEquipment() -> [StoredItem] { | |
| return inventory.filter { item in | |
| Entity.soilTestingEquipmentNames.contains(item.title) |
| // Perform the soil test using the first available equipment | ||
| if let result = player.performSoilTest(at: location, soilProperties: soilProperties) { | ||
| // Mark the soil as tested | ||
| if let map = map { |
Copilot
AI
Aug 25, 2025
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[nitpick] The tile mutation logic is complex and updates the map directly. Consider moving this logic to a dedicated method or making the tile's soilProperties mutable through a cleaner interface.
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This PR implements a comprehensive soil testing feature that allows players to analyze soil quality in park areas using specialized equipment. The feature builds entirely on existing game infrastructure without disrupting current functionality.
What's New
Soil Testing Equipment: Added 6 new items to the ItemDatabase including pH Test Kit, Soil Probe, Moisture Meter, Soil Thermometer, NPK Test Kit, and Soil Sample Bag. Each piece of equipment reveals different soil properties when used.
Realistic Soil Properties: Park tiles now include randomly generated but realistic soil characteristics:
Interactive Testing: Players can now tap on themselves while standing in park areas to perform soil tests. The system uses the first available testing equipment from their inventory and displays results as temporary labels above the player.
Technical Implementation
The feature seamlessly integrates with existing systems:
Key Integration Points:
.parkand.hidingAreatile typesPlayer Experience: Players start with one piece of soil testing equipment and can discover more during exploration. Different equipment reveals different aspects of soil composition, encouraging players to collect various tools for comprehensive analysis.
Testing & Documentation
Added comprehensive unit tests covering soil property generation, equipment functionality, and end-to-end testing workflows. Updated the Getting Started documentation with usage examples and code snippets for developers.
The soil testing feature adds meaningful scientific exploration mechanics while maintaining the game's urban exploration theme and building entirely on established game systems.
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