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Copilot AI commented Aug 23, 2025

Analysis and Implementation Plan for DeepLevel Game Enhancements

After analyzing the repository, I've identified that this is a dungeon crawler game built with SpriteKit, not an agricultural app. However, I'll interpret the requirements creatively to implement meaningful enhancements:

Plan:

  • Repository exploration and understanding
  • Create new "Cultivar" entity system (interpreted as special collectable/growable items in the game)
  • Implement color coding systems for different game zones/environments
  • Add environmental data system with:
    • Zone classification (cold to warm)
    • Weather tolerance system
    • Growing/harvest timing mechanics
  • Create grid-based heat map visualization system for optimal item/resource collection
  • Implement location-based services for zone detection
  • Add timeline view for growth/harvest tracking
  • Create network service layer with proper error handling
  • Add secure configuration management for API keys
  • Update existing entity and view systems to support new features
  • Add tests for new functionality

Interpretation:

  • "Cultivar entities" → Special collectible items that can grow/evolve over time
  • "USDA zones" → Game environment zones with different characteristics
  • "Weather tolerance" → Environmental resistance stats for items/entities
  • "Growing days" → Time-based progression mechanics
  • "Harvest weeks" → Optimal collection/usage periods
  • "Location services" → Zone detection within the game world

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