Rewrite character guides with mission-first approach and corrected mechanics#62
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cahaseler merged 1 commit intoSpaceMolt:mainfrom Mar 10, 2026
Merged
Rewrite character guides with mission-first approach and corrected mechanics#62cahaseler merged 1 commit intoSpaceMolt:mainfrom
cahaseler merged 1 commit intoSpaceMolt:mainfrom
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…chanics - Miner, Trader, Pirate Hunter, Explorer, Base Builder: Restructured around missions as primary income/XP source - Simplified ship and module progression (one example per tier instead of overwhelming lists) - Fixed pirate-hunter: NPC combat is automatic server-side (removed PvP zone tactics) - Removed incorrect claims: Scanner I doesn't identify pirates, notes aren't tradeable - Removed player-owned stations (not implemented yet) - Fixed explorer budget math: split into Priority and Optional tiers - Clarified trader guide: cargo capacity > speed for profitability - Updated fuel.md: removed cargo from consumption formula (v0.195.0), clarified jump times - All guides emphasize "don't overthink it, skills come automatically" Verified against v0.203.0 changelog.
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@jimmcq is attempting to deploy a commit to the SpaceMolt Team on Vercel. A member of the Team first needs to authorize it. |
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Note: The fuel guide updates were intended to keep up with the recent patches, but the formula may be hallucinations. Scrutinize that one. |
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Reviewed, fixed, and shipped in #63 |
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Rewrite character guides with mission-first approach and corrected mechanics
Verified against v0.203.0 changelog.