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Releases: Source2ZE/CS2Fixes

v1.16.6

06 Dec 15:59

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  • Fixed ZM knockback ignoring damage filters
  • Fixed round not ending when last player on team disconnects
  • Added !zsounds toggle
  • Fixed an edge case where trigger timer detection didn't work (#410)
  • Fixed OnTakeDamage_Alive not negating damage after the CS2 damage refactor
  • Updated SDK for for 2025-12-05 CS2 update

v1.16.5

14 Nov 21:45

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  • Updated SetParent to not require a signature call
  • Fixed BotNavIgnore patch causing game crashes while map isn't loaded
  • Fixed plugin unload crashing while map isn't loaded
  • Fixed Hook_ClientDisconnect calling ZR functions when not enabled (#404)
  • Fixed a regression with subtick viewangles jump behaviour when disabling subtick movement
  • Fixed silenced !stopsound
  • Updated gamedata for 2025-11-12 CS2 update
  • Removed our own protobuf definitions, in favour of entirely moving to SDK proto's and relying on AMBuild

v1.16.4

05 Nov 23:07

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  • Updated patches for 2025-11-04 CS2 update
  • Updated leader vector usage to std::vector (#397)
  • Updated SDK

v1.16.3

26 Oct 23:36

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Changelog

  • Added weapon hiding when !hide is used (configure with cs2f_hide_weapons)
  • Fixed !rcon not working with some commands
  • Fixed team default classes ignoring enabled status
  • Updated CheckJumpButtonWater signature for 2025-10-22 CS2 update

v1.16.2

17 Oct 16:51

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Changelog

  • SDK & gamedata updates for 2025-10-14 & 2025-10-15 CS2 updates

v1.16.1

28 Sep 20:08

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Changelog

  • Updated movement unlocker for 2025-09-23 & 2025-09-25 CS2 updates
  • Removed the EntityNames stringtable fix, Valve seems to have lifted the 65535 limit at some point (probably a previous engine sync)
  • Updated protobufs

v1.16

18 Sep 02:55

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Changelog

  • Removed the KeyValues map config auto-converter, by this point all servers should have had their KV configs auto-converted to JSON
  • Refactored timer system
    • Switched to smart pointers
    • Moved timer storage to an std container
    • Introduced timer flags, to replace map/round change preservation variables
    • New Create() function for creating timers, returns a weak_ptr that can be stored
    • Execute() can now be manually called at any point to force an early timer execution
    • New Cancel() function for forcing an early timer cancellation
  • Removed custom ZR regen timers, since new timer system can now handle this use case
  • Finished more std migrations
  • Switched to using smart pointers for storing commands
  • Cleaned up all extern usage into their respective headers only
  • Added automatic reloading of map config at map change if edits were made
  • Added proper handling for some weird Steam "rate limiting" in map system downloads
  • Refactored most map access to be object oriented
  • Fixed map names that appeared in other map names being unselectable, e.g. ze_pools_p couldn't be nominated due to ze_pools_part2
  • Migrated saved cooldowns storage to JSON
    • After updating, cooldowns.txt will be auto-converted to cooldowns.jsonc
  • Workshop ID's passed to !map & !setnextmap are now validated through Steam API to ensure they're valid, to avoid map download crashes
  • !map, !setnextmap, & !nextmap now show the workshop addon title when map is set via workshop ID
  • Fixed jump bug when subtick movement was disabled and other subtick input(s) were pressed at the same time
  • Started teleporting flashlight for every toggle, this means any angle breakage is now isolated to each toggle rather than entire rounds
  • Added c_rcon server output redirection to client console
  • Fixed timing of map vote end detection
  • SDK & gamedata updates for 2025-09-16 & 2025-09-17 CS2 updates

v1.15.6

04 Sep 16:30

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Changelog

  • Updated signatures for 2025-09-03 CS2 update (#381)
  • Fixed oversight in a couple address resolves (#381)

v1.15.5

02 Sep 02:17

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Changelog

  • Missed GoToIntermission offset update for 2025-08-26 CS2 update

v1.15.4

27 Aug 04:37
4fb6d21

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Changelog

  • Offset updates for 2025-08-26 CS2 update (#380)