Create a font mod for your game, to change the font displayed and/or add support for scripts of languages that aren't natively supported by the game.
| Program | Example |
|---|---|
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- Standard text, including dialogues, chat logs, and more: edit AXIS.
- Damage numbers: edit Jupiter.
- Bar numbers: edit Meidinger.
- Window titles: edit TrumpGothic.
- Text displayed on entering a zone.
- Text displayed on forming a light/full party.
- Gold saucer airplane piloting score.
- Other various giant gold text.
- If you're using the localized game release (not in Japanese, English, German, or French) then pick
ChnAXISorKrnAXISfromFile > New. - Choose a single font from the list on the left.
- Add and edit font elements to the list on the right top.
- Try editing anything you can and see what happens. Alternatively, use
File > Openand open a preset file to see examples. - Once finished, use
Export > Export to .ttmp TexTools ModPack file (Compress while packing), and import the file using whatever modding tool of your choice. - If the game is running,
Hot Reloadcan be used if you do not want to restart the game. Note that this feature is not reliable and may crash your game.
- The game will reject characters outside BMP(U+10000 and later) from being input. You can ignore any glyphs past U+FFFE when choosing the glyph ranges.
AXIS_36glyphs have a maximum ratio limit that are from the corresponding glyphs inAXIS_18. If glyphs inAXIS_18are narrower thanAXIS_36when scaled to the same height,AXIS_36will not be laid out as you would have expected.fontcan have up to 7 texture files. 6 forfont_lobby, 10 forKrnAXISand 20 forChnAXIS.

