Releases: Smer4k/ProjectMER
Releases · Smer4k/ProjectMER
2026.2.28.1
Full Changelog: 2026.2.24.1...2026.2.28.1
- It is now possible to load schematics from a custom folder.
2026.2.24.1
Full Changelog: 2026.2.14.1...2026.2.24.1
- Small fix
2026.2.14.1
What's Changed
- Update SchematicBlockData.cs to have CustomItem (Exiled) support by @Dafallengod in #2
- New build for Exiled
- Clutters
- Mirror prefabs
Full Changelog: 2026.1.25.2...2026.2.14.1
2026.1.25.2
Full Changelog: 2026.1.25.1...2026.1.25.2
- New CullingParent Block! It will help with optimization of your schematics <3
- Schematics now have an indicator that will help you delete a schematic via the toolgun.
2026.1.25.1
Full Changelog: 2026.1.18.1...2026.1.25.1
- MovementSmoothing can now be modified in schematics
2026.1.18.1
Full Changelog: 2026.1.2.1...2026.1.18.1
- Schematic PlayerSpawnpoint
- PlayerBlocker
- Small fixes
2026.1.2.1
Full Changelog: 2025.6.30.1...2026.1.2.1
- Doors can now move in the schematic!!
- Waypoint has been fixed and now it works fine.
- Implemented PlayerSpawnpoint for Schematic
2026.1.1.1
Full Changelog: 2025.11.16.1...2026.1.1.1
Small fixes
2025.11.16.1
What's Changed
- Update SchematicTeleportObject.cs by @Dafallengod in #1
New Contributors
- @Dafallengod made their first contribution in #1
Full Changelog: 2025.8.9.1...2025.11.16.1
2025.8.9.1
Full Changelog: 2025.8.5.1...2025.8.9.1
Added a new parameter "backwardCompatibility" to the config that when saving a map remakes some objects from the schematic in ToolGun objects that are not supported by the official version of MER (for schematic builders on the official version)