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Releases: Smer4k/ProjectMER

2026.2.28.1

27 Feb 18:58

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Full Changelog: 2026.2.24.1...2026.2.28.1

  • It is now possible to load schematics from a custom folder.

2026.2.24.1

24 Feb 12:24

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Full Changelog: 2026.2.14.1...2026.2.24.1

  • Small fix

2026.2.14.1

14 Feb 09:36

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What's Changed

  • Update SchematicBlockData.cs to have CustomItem (Exiled) support by @Dafallengod in #2
  • New build for Exiled
  • Clutters
  • Mirror prefabs

Full Changelog: 2026.1.25.2...2026.2.14.1

2026.1.25.2

25 Jan 11:13

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Full Changelog: 2026.1.25.1...2026.1.25.2

  • New CullingParent Block! It will help with optimization of your schematics <3
  • Schematics now have an indicator that will help you delete a schematic via the toolgun.

2026.1.25.1

24 Jan 20:33

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Full Changelog: 2026.1.18.1...2026.1.25.1

  • MovementSmoothing can now be modified in schematics

2026.1.18.1

17 Jan 20:19

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Full Changelog: 2026.1.2.1...2026.1.18.1

  • Schematic PlayerSpawnpoint
  • PlayerBlocker
  • Small fixes

2026.1.2.1

01 Jan 21:33

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Full Changelog: 2025.6.30.1...2026.1.2.1

  • Doors can now move in the schematic!!
  • Waypoint has been fixed and now it works fine.
  • Implemented PlayerSpawnpoint for Schematic

2026.1.1.1

31 Dec 22:59

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Full Changelog: 2025.11.16.1...2026.1.1.1

Small fixes

2025.11.16.1

16 Nov 07:16

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What's Changed

New Contributors

Full Changelog: 2025.8.9.1...2025.11.16.1

2025.8.9.1

09 Aug 09:41

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Full Changelog: 2025.8.5.1...2025.8.9.1

Added a new parameter "backwardCompatibility" to the config that when saving a map remakes some objects from the schematic in ToolGun objects that are not supported by the official version of MER (for schematic builders on the official version)