- Mod H3D updated to version v0.97
- Buttons in the upper left corner (menu, console, save, load) now also obey the button transparency parameter in the port settings
- Fixed a bug with a black screen after level completion, if instead of the Exit key in Netrix, press the "Back" key on the phone's navigation buttons, now Netrix closes correctly and so and so, that is, no more black screen after level completion
- Fixed a bug that caused a crash on some devices
- Fixed an aim assistant crosshair texture bug that prevented graphics settings from being changed
- Fixed spelling errors in words in the application code
- Serious Bomb button no longer appears in TFE
- Cut out support for mouse control, because of it there was a crash on a large number of devices
- Added the ability to assign actions to the volume buttons in the port settings (works, but there is an input lag)
- Text in TFE is now green
- Fixed lighting, now lighting is 1 in 1 like on PC, shadows are also fixed, many thanks to zcaliptium <3
- Dither fix, thanks to Tin Kesaro for the fix
- Completely rewrote the code of the on-screen buttons, moved the button config to a separate file
- The TouchControls.json button settings config is located in the MobileControls folder in the game folder
- Now the on-screen buttons do not depend on the buttons of the Xbox 360 gamepad in any way, that is, to indicate the shooting button, you do not need to write keycode keys, keycodes have been replaced with human-friendly actions
- The number of created on-screen buttons is not limited, you can make configs for the game with 3/4/8/10 fingers and generally anything
The config with on-screen buttons is in the folder /sdcard/SeriousSam{TFE,TSE}/MobileControls/
Button actions:
fire - shooting
Use - use
Flip - swap weapons in the slot
SeriousBomb - Use Serious Bomb
Reload - recharge?
Jump - jump
Crunch - crawl
PrevWeapon - previous weapon
NextWeapon - next weapon
Example of a fire key config
{
"action": "Fire",
"bitmap": "ic_fire",
"h": "140",
"type": "BitmapButton",
"w": "140",
"x": "1000.0",
"y": "200.0",
}
Where
action - the action the button does
bitmap - an icon that is in the apk of the game
h - button height
w - button width
x - position relative to the X axis on the screen
y - position relative to the Y axis on the screen