Prevent crash when modifying the shape before _ready()#200
Merged
limbonaut merged 1 commit intoSirRamEsq:masterfrom Oct 27, 2025
Merged
Prevent crash when modifying the shape before _ready()#200limbonaut merged 1 commit intoSirRamEsq:masterfrom
limbonaut merged 1 commit intoSirRamEsq:masterfrom
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Shapes becomes dirty upon scene load. The dirty update is called deferred, so `_ready()` already ran. This does not seem to be the case when calling `get_tree().reload_current_scene()`. For whatever reason, the deferred `_on_dirty_update` call already runs before the node was added to the scene. This patch prevents dirty updates before the shape is ready. Closes SirRamEsq#197
limbonaut
approved these changes
Oct 27, 2025
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Merge this after #199.
Shapes becomes dirty upon scene load. The dirty update is called deferred, so
_ready()already ran.This does not seem to be the case when calling
get_tree().reload_current_scene(). For whatever reason, the deferred_on_dirty_updatecall already runs before the node was added to the scene.This patch prevents dirty updates before the shape is ready.
Closes #197