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Releases: SirEdvin/Turtlematic

v1.20.1-1.4.7

19 Nov 10:52

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Changed

  • Internal library versions

Fixed

  • Sticky piston resolving on pull

v1.20.1-1.4.6

08 Nov 23:05

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Added

  • Ability to scan, look and interact to forged automatas
  • Ability to inspect blocks for NBT data with new turtle upgrade
  • Ability to change turtle color with turtle chatter

v1.20.1-1.4.5

18 Oct 21:20

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Added

  • Husbandry points! Now your husbandry turtles collects point while harvesting crops. This points can be used to simulate trees grow and get logs via simulateGrow

Removed

  • Some debug output

v1.20.1-1.4.4

29 Sep 10:08

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Changed

  • Library update for compatibility

v1.20.1-1.4.3

27 Sep 18:08

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Changed

  • Way how fake player is caching, maybe it will fix something, maybe not. Let's see

v1.20.1-1.4.2

22 Sep 21:39

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Fixed

  • capture is working now
  • Cannot longer capture fluids
  • Adding some important blocks to capture blocklist

v1.20.1-1.4.0

18 Mar 18:48

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Changed

  • Underlying framework library, no more peripheralium dependency

v1.20.1-1.3.1

20 Aug 17:39

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Fixed

  • Strange mercentile automata trade logic
  • Now restock works for a lot more

v1.20.1-1.3.0

05 May 19:19

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Fixed

  • Correct drop handling for capture plugin

Removed

  • Husbandry automata will no longer grow crops around. Mostly because of terrible performance issues with this feature.

v1.20.1-1.2.6

03 Feb 11:41

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Changed

  • Update code to new CC:T

Fixed

  • Crash when turtle mimic is beacon [#19]