Releases: ShufflePerson/AimAhead
Releases · ShufflePerson/AimAhead
[ 📦 ] 1.2.1 Aimahead
[ 📦 ] 1.2 Aimahead
V1.2 AimAhead
Read the README in order to set it up properly.
Changelog
New
- Added back FOV Support
- Added console title randomization
- Added
Performance Modewhich disables non UI rendering, meaning visuals like ESP won't be rendered. Greatly helps with decreasing CPU usage
Fixes
- Fixed compilation errors caused by late
windows.hinclude - Fixed ESP not being cleared when not holding down the aim key
- Fixed VSync not working
- Fixed crash when no models are in the
modelsdirectory - Fixed
DuplicateOutputnot working for some users
[ 📦 ] 1.1 Aimahead
V1.1 AimAhead
Read the README in order to set it up properly.
If you get a popup saying "missing nvinfer..." DLL then download the "nvinfer_dlls.zip" and extract it into the AImAhead directory.
Changelog
- Added Error logs for GLFW
- No longer exits on error
- Triggerbot fixed
- Removed GFN mode from public build due to it causing false positives. You can still access it by building from source with the
COMPILE_GFN_MODEmacro
[ 📦 ] 1.0 Aimahead
V1.0 AimAhead
Read the README in order to set it up properly.
The "ballistic_small.onnx" model is for the Ballistic Game Mode in Fortnite. This has been provided just as an example. Move it to the "models" folder in order to use it.
If you get a popup saying "missing nvinfer..." DLL then download the "nvinfer_dlls.zip" and extract it into the AImAhead directory.


