This is a list of all Cobalt Core mods I made. Issues or ideas can be reported via the GitHub issues page, or via Discord (you can find me on the official Cobalt Core server in the #cobalt-modding channel, as well as the mod-specific threads in the #cc-mod-showcase forum; my tag is @shockah).
Bloch -- Your ship's mentalist. Specializes in reducing incoming damage, card draw manipulation and discard effects.
[NexusMods] [release notes] [source code]
Displays a "NEW!" indicator next to cards and artifacts you've never picked (which are missing from the Codex). Additionally, displays stars next to difficulties you've beaten (with the chosen crew) in the new run menu.
[NexusMods] [release notes] [README/source code]
Dracula -- A so-called "last living human". His cards often self-hurt, but they also often heal.
Dracula also comes with his own ride -- the Batmobile.
[NexusMods] [release notes] [README/source code]
The mod adds a new artifact pool: duo artifacts, which are pretty powerful artifacts, synergizing between two different crew members.
[NexusMods] [release notes] [README/source code]
Dyna -- Your demolition expert. She can set charges that affect enemy parts when triggered.
[NexusMods] [release notes] [source code]
Johnson -- Your coworker. Capable of creating and improving cards.
[NexusMods] [release notes] [README/source code]
Kokoro is a utility/library mod - a little bit for players, and a lot for modders.
[NexusMods] [release notes] [README/source code]
Adds various content all around, but most notably new map events.
[NexusMods] [release notes] [source code]
Natasha -- An actual hacker. Her cards often exhaust after several uses and apply negative statuses to enemies.
[NexusMods] [release notes] [source code]
Adds a way to reroll artifact and card rewards.
[NexusMods] [release notes] [README/source code]
Soggins -- Unavoidable bumbling idiocy.
A completely disruptive crewmate, he makes most cards completely unreliable by just being aboard your ship, any single card played could turn out to work in unintended (but fun!) ways.
[NexusMods] [release notes] [README/source code]
Is that... a wormhole? Adds a pair of wormholes on each map, which lets you traverse forward or backward, with some down/upsides.
[latest release] [release notes] [README/source code]



