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RAM Map
Accumulus41 edited this page Jun 23, 2024
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| Address | Description |
|---|---|
| 0xFF0000- | battle scene text message #s with arguments, all word length, stack, pixel data for tileset 3 |
| 0xFF1000- | pixel data for tileset 1 |
| 0xFF2000- | pixel data for tileset 4 |
| 0xFF3000- | pixel data for tileset 5, battle backgrounds |
| 0xFF4400- | obstruction data for current moving character (terrain values for all movable tiles (including targetting)) |
| 0xFF4D00- | obstruction data for current moving character (boolean values for all movable tiles (including targetting)) |
| 0xFF5600- | possible targets on each map tile during battle (FF if no target) (during targetting only) |
| 0xFF5F00-0xFF5FFF | obstruction data for battle map (terrain) |
| 0xFF6000-0xFF67FF | |
| 0xFF6802 | pixel data for textbox, pixel data for tileset 2? |
| 0xFF8806- | number of targets reachable by spell action |
| 0xFF8808- | number of targets reachable by item action |
| 0xFF880E-0xFF883D | targets reachable by attack action |
| 0xFF883E-0xFF886D | targets reachable by spell action |
| 0xFF886E-0xFF889D | targets reachable by item action |
| 0xFF889E-0xFF88CD | movement to attack action targets |
| 0xFF88CE-0xFF88FD | movement to spell action targets |
| 0xFF88FE-0xFF892E | movement to item action targets |
| 0xFF892E-0xFF895D | priority of attack action targets |
| 0xFF895E-0xFF898D | priority of spell action targets |
| 0xFF898E-0xFF89BD | priority of item action targets |
| 0xFF9004- | spell icon graphics (when in a status screen) |
| 0xFF9304- | item icons (plus jewels of light / evil) in status screen |
| 0xFF9803 | whether or not current enemy is currently moving (00 or FF) |
| 0xFF9804- | battle entity move string (00-03, direction byte, until FF is found) |
| 0xFF9B04-0xFFA303 | animating tiles used on current map |
| 0xFFA304-0xFFA703 | some other kind of map tiles... possibly also animated? |
| 0xFFA804-0xFFA807 | viewplane A/B x-axis counters |
| 0xFFA808-0xFFA80B | viewplane A/B y-axis counters |
| 0xFFA80C-0xFFA80D | screen shake intensity |
| 0xFFA80E-0xFFA80F | |
| 0xFFA810-0xFFA811 | viewplane A x-axis current offset |
| 0xFFA812-0xFFA813 | viewplane A y-axis current offset |
| 0xFFA814-0xFFA815 | viewplane B x-axis current offset |
| 0xFFA816-0xFFA817 | viewplane B y-axis current offset |
| 0xFFA818-0xFFA819 | viewplane A x-axis destination offset |
| 0xFFA81A-0xFFA81B | viewplane A y-axis destination offset |
| 0xFFA81C-0xFFA81D | viewplane B x-axis destination offset |
| 0xFFA81E-0xFFA81F | viewplane B y-axis destination offset |
| 0xFFA820-0xFFA821 | viewplane A x-axis scroll speed |
| 0xFFA822-0xFFA823 | viewplane A y-axis scroll speed |
| 0xFFA824-0xFFA825 | viewplane B x-axis scroll speed |
| 0xFFA826-0xFFA827 | viewplane B y-axis scroll speed |
| 0xFFA828-0xFFA829 | |
| 0xFFA82A | |
| 0xFFA82B | [Unused] |
| 0xFFA82C | target entity of camera |
| 0xFFA82D | viewplane update bitmap; goes to 1 very quickly when entering a house (layer disappearing?)... used in csc34_setBlocks |
| 0xFFA82E-0xFFA849 | map properties, loaded on map load |
| 0xFFA84A-0xFFA84F | current event type and args |
| 0xFFA84C | related to how map transitions (eg scroll left/right/up/down) |
| 0xFFA84D | new map ID when warping to new map |
| 0xFFA84E | starting X position when warping to new map |
| 0xFFA84F | starting Y position when warping to new map |
| 0xFFA850 | starting facing when warping to new map |
| 0xFFA851-0xFFA869 | [Unused] |
| 0xFFA86A-0xFFA86D | address of tile animations for current map, or FFFFFFFF if none |
| 0xFFA86E-0xFFA86F | counter for map animation |
| 0xFFA870 | map to animate |
| 0xFFA876- | address of end of window tile information |
| 0xFFA87E-0xFFA8FD | current windows information list; entries are 16 bytes (address of tiles, width, height, x, y, from/to animation coords?) |
| 0xFFA900 | |
| 0xFFA901 | [Unused] |
| 0xFFA902-0xFFAF21 | entity information |
| 0xFFAF02-0xFFAF21 | tile cursor entity information |
| 0xFFAF22- | controlled entity and followers |
| 0xFFAF42-0xFFAF43 | holds which roof hide script we're doing (so we know which to undo); 0 when none |
| 0xFFAF44-0xFFAF45 | sprite size |
| 0xFFAF46 | map area layer type |
| 0xFFAF47-0xFFAF66 | [Unused] (byte for each ally in unused subroutine) |
| 0xFFAF67 | number of sprites to load (for death spin/explosion) |
| 0xFFAF68 | [Unused] |
| 0xFFAF69 | |
| 0xFFAF6A | |
| 0xFFAF6B | |
| 0xFFAF6C-0xFFAF6D | index for text window |
| 0xFFAF6E-0xFFAF6F | text tile offset |
| 0xFFAF70-0xFFAF71 | Huffman barrel |
| 0xFFAF72-0xFFAF73 | Huffman length |
| 0xFFAF74 | decoded symbol |
| 0xFFAF75 | [Unused] |
| 0xFFAF76-0xFFAF79 | index for combatant ministatus window |
| 0xFFAF7A-0xFFAF81 | list of items/spells for diamond-menus |
| 0xFFAF7A | area of effect for spells and whatnot (word) |
| 0xFFAF82-0xFFAF8B | levelup arguments (HP/MP/ATT/DEF/AGI) |
| 0xFFAF8C | current ministatus page |
| 0xFFAF8D | [Unused] |
| 0xFFAF8E | cursor radius |
| 0xFFAF8F | [Unused] |
| 0xFFAF90-0xFFAF91 | tile position of moving combatant destination (x, y) |
| 0xFFAF92 | [Unused] |
| 0xFFAF93 | |
| 0xFFAF94-0xFFAF9D | [Unused] |
| 0xFFAF9E | |
| 0xFFAF9F | [Unused] |
| 0xFFAFA0-0xFFAFDF | 64 1-byte slots for entities ??? |
| 0xFFAFA1-0xFFAFA9 | battlescene battlesprite vdp toggle (0/1, 9 32x32 px sprites) |
| 0xFFAFAA-0xFFAFAD | battlescene weaponsprite vdp toggle (0/1, 4 32x32 px sprites) |
| 0xFFAFAE-0xFFAFB0 | battlescene groundsprite vdp toggle (0/1, 3 32x32 px sprites) |
| 0xFFAFE0-0xFFAFE6 | [Unused] |
| 0xFFAFE7 | current diamenu choice (0-3) |
| 0xFFAFE8-0xFFAFFA | [Unused] |
| 0xFFAFFB | text counter (decrements every symbol) (0 is speech sound/1 is muted) |
| 0xFFAFFC-0xFFAFFD | [Unused] |
| 0xFFAFFE-0xFFAFFF | holds number of entries for blink animation |
| 0xFFB000-0xFFB03B | blink animation data (x pos, y pos, new tile index (2 bytes), 15 entries) |
| 0xFFB03C-0xFFB03D | holds counter for portrait blink (blinks when 0 and resets) |
| 0xFFB03E-0xFFB03F | holds number of entries for speech animation |
| 0xFFB040-0xFFB07B | speech animation data (x pos, y pos, new tile index (2 bytes), 15 entries) |
| 0xFFB07C-0xFFB07D | counter of some sort relating to portrait only ??? |
| 0xFFB07E-0xFFB07F | portrait vdp tile bitfield |
| 0xFFB080 | state of portrait window (0-3: static, blink+mouth, blink, mouth?) |
| 0xFFB080-0xFFB081 | index for portrait window |
| 0xFFB082 | toggle to prevent portrait animation (0 stop animation) |
| 0xFFB083 | state of mouth (0 is old/1 is new tiles) |
| 0xFFB084 | state of portrait animation mirroring |
| 0xFFB085 | state of portrait location |
| 0xFFB086-0xFFB087 | index for gold window |
| 0xFFB088-0xFFB089 | index for land effect window |
| 0xFFB08A-0xFFB08B | index for timer window |
| 0xFFB08C-0xFFB08D | index for name window |
| 0xFFB08E-0xFFB08F | battle actor x-axis offset |
| 0xFFB090-0xFFB091 | battle actor y-axis offset |
| 0xFFB092-0xFFB093 | battle target x-axis offset |
| 0xFFB094-0xFFB095 | battle target y-axis offset |
| 0xFFB096-0xFFB097 | width of ministatus window |
| 0xFFB098-0xFFB099 | walking sound ($4F normally, $63 if Chirrup, $00 outside battle) |
| 0xFFB09A-0xFFB09B | index for save slot |
| 0xFFB09C-0xFFB09D | speech sound |
| 0xFFB09E-0xFFB09F | speech sound copy |
| 0xFFB0A0-0xFFB0A1 | currently used portrait |
| 0xFFB0A2 | [Unused] |
| 0xFFB0A3 | |
| 0xFFB0A4-0xFFB0A5 | ROM checksum |
| 0xFFB0A6-0xFFB0A7 | [Unused] |
| 0xFFB0A8 | special turbo; $00 (not set) or $FF (set) |
| 0xFFB0A9 | debug mode code; $00 (not entered) or $FF (entered) |
| 0xFFB0AA | control opponent; $00 (not set) or $FF (set) |
| 0xFFB0AB | auto battle; $00 (not set) or $FF (set) |
| 0xFFB0AC | cheat mode config code; $00 (not entered) or $FF (entered) |
| 0xFFB0AD | map properties - music to play |
| 0xFFB0AE-0xFFB12D | multipurpose index list (items in shop, members in force (all/join/purge), etc) |
| 0xFFB12E-0xFFB12F | number of entries in multipurpose list |
| 0xFFB130-0xFFB131 | current page of items (shop or caravan) |
| 0xFFB132-0xFFB133 | current item on page (relative) |
| 0xFFB134-0xFFB135 | number of items on page |
| 0xFFB136-0xFFB137 | first memberlist entry displayed (absolute, refers to first entry) |
| 0xFFB138-0xFFB139 | selected memberlist entry (relative) |
| 0xFFB13A-0xFFB13B | selected item index |
| 0xFFB13C | |
| 0xFFB13D | current memberlist page |
| 0xFFB13E | [Unused] |
| 0xFFB13F | textbox state ??? (1 normally, 2 when animating in or out, 3 when displayed) |
| 0xFFB140-0xFFB15F | combatant entity index for allies |
| 0xFFB160-0xFFB17F | combatant entity index for enemies |
| 0xFFB160-0xFFB17F | exploration entity indexes |
| 0xFFB16F | combatant entity index for "Jar" |
| 0xFFB180-0xFFB181 | chest contents |
| 0xFFB182-0xFFB187 | [Unused] |
| 0xFFB188 | battlescene music; 02=unpro, 03=promo, 05=enemy, 06=boss, 07=zeon |
| 0xFFB189 | [Unused] |
| 0xFFB18A-0xFFB18B | currently moving battle entity |
| 0xFFB18C-0xFFB18D | currently moving battle entity's selected spell/item index |
| 0xFFB18E-0xFFB18F | |
| 0xFFB190-0xFFB193 | [Unused] |
| 0xFFB194-0xFFB195 | camera movement speed |
| 0xFFB196-0xFFB197 | step counter (for random battles) |
| 0xFFB198 | |
| 0xFFB199 | |
| 0xFFB19A | whether or not camera has to move (00 or FF) |
| 0xFFB19B | [Unused] |
| 0xFFB19C-0xFFB19F | address offset for after intro |
| 0xFFB1A0-0xFFB1A3 | entity walking param |
| 0xFFB1A4-0xFFB1A7 | |
| 0xFFB1A8-0xFFB1A9 | warp sound |
| 0xFFB1AA-0xFFB1AD | pointer for config mode or credits |
| 0xFFB1AC | stores enemy targetting AI command for each monster |
| 0xFFB1DC | stores movement AI command for each monster |
| 0xFFB20C-0xFFB20D | battle region activation bitfield |
| 0xFFB20E-0xFFB3BF | [Unused] |
| 0xFFB3C0-0xFFB3C3 | |
| 0xFFB3C4-0xFFB3C5 | |
| 0xFFB3C6-0xFFB3C9 | |
| 0xFFB3CA-0xFFB3CB | |
| 0xFFB3CC-0xFFB3CD | frame counter for battle scene |
| 0xFFB3CE-0xFFB3CF | entity # of current monster in battle scene |
| 0xFFB3D0-0xFFB3D1 | battle sprite # of current monster in battle scene |
| 0xFFB3D2-0xFFB3D3 | battle sprite palette # of current monster in battle scene |
| 0xFFB3D4-0xFFB3D5 | entity # of current character in battle scene |
| 0xFFB3D6-0xFFB3D7 | battle sprite # of current character in battle scene |
| 0xFFB3D8-0xFFB3D9 | battle sprite palette # of current character in battle scene |
| 0xFFB3DA-0xFFB3DB | battle sprite # of current character's equipped weapon in battle scene |
| 0xFFB3DC-0xFFB3DD | battle sprite palette # of current character's equipped weapon in battle scene |
| 0xFFB3DE-0xFFB3DF | enemy battle sprite animation speed |
| 0xFFB3E0-0xFFB3E1 | enemy battle sprite animation speed counter |
| 0xFFB3E2-0xFFB3E3 | ally battle sprite animation speed |
| 0xFFB3E4-0xFFB3E5 | ally battle sprite animation speed counter |
| 0xFFB3E6-0xFFB3E7 | enemy battle sprite animation # |
| 0xFFB3E8-0xFFB3E9 | ally battle sprite animation # |
| 0xFFB3EA-0xFFB3EB | |
| 0xFFB3EC-0xFFB3ED | battlescene enemy X offset |
| 0xFFB3EE-0xFFB3EF | |
| 0xFFB3F0-0xFFB3F1 | battlescene enemy Y offset |
| 0xFFB3F2-0xFFB3F3 | battlescene ally X offset |
| 0xFFB3F4-0xFFB3F5 | battlescene ally Y offset |
| 0xFFB3F6-0xFFB3F7 | battlescene enemy X speed |
| 0xFFB3F8-0xFFB3F9 | battlescene enemy Y speed |
| 0xFFB3FA-0xFFB3FB | battlescene ally X speed |
| 0xFFB3FC-0xFFB3FD | battlescene ally Y speed |
| 0xFFB3FE-0xFFB3FF | |
| 0xFFB400-0xFFB401 | copy of entity # of current character in battle scene |
| 0xFFB402-0xFFB403 | number of combatants killed during turn |
| 0xFFB404-0xFFB405 | |
| 0xFFB406-0xFFB531 | variables for current spell animation code |
| 0xFFB41E-0xFFB49D | |
| 0xFFB496-0xFFB515 | |
| 0xFFB532-0xFFB541 | |
| 0xFFB536-0xFFB539 | |
| 0xFFB53A-0xFFB53B | |
| 0xFFB542-0xFFB561 | battlescene background palette |
| 0xFFB562-0xFFB565 | |
| 0xFFB56A | potency of screen shake ??? |
| 0xFFB56C-0xFFB56D | battle sprite to make idle (1 = ally, 2 = enemy) |
| 0xFFB56D | bitflags for battle sprite (1 = enemy battle sprite change frames) |
| 0xFFB570 | weapon frame # |
| 0xFFB571 | weapon frame priority layer |
| 0xFFB572 | weapon x-axis offset |
| 0xFFB573 | weapon y-axis offset |
| 0xFFB574-0xFFB575 | weapon idle frame # |
| 0xFFB576 | weapon idle frame 1 x-axis offset |
| 0xFFB577 | weapon idle frame 1 y-axis offset |
| 0xFFB578 | weapon idle frame 2 x-axis offset |
| 0xFFB579 | weapon idle frame 2 y-axis offset |
| 0xFFB57A | ally battle sprite status X offset |
| 0xFFB57B | ally battle sprite status y offset |
| 0xFFB57C | enemy battle sprite status x offset |
| 0xFFB57D | enemy battle sprite status y offset |
| 0xFFB57E | battlescene ally status animation # |
| 0xFFB57F | battlescene enemy status animation # |
| 0xFFB582 | which battle background we're currently using |
| 0xFFB584 | something to do with spell animation (current frame idx) ??? |
| 0xFFB586 | spell mirroring bit |
| 0xFFB587 | current spell animation # |
| 0xFFB58A | list of combatants killed during turn |
| 0xFFB5AA-0xFFB629 | [Unused] |
| 0xFFB62A-0xFFB62B | gold gained from previous battle action (2 bytes) |
| 0xFFB62C-0xFFB62D | experience gained from previous battle action (2 bytes) |
| 0xFFB62E-0xFFB62F | current battle action type; 00=attack, 01=magic, 02=item, 03=stay, 04=explode, 05=muddle, 06=laser |
| 0xFFB630-0xFFB631 | selected item/spell number for use |
| 0xFFB632-0xFFB633 | copy of selected item/spell # for use |
| 0xFFB634-0xFFB635 | selected item slot to use (00 through 03) |
| 0xFFB636-0xFFB637 | related to double/counter .... 00 = normal attack, 01 = double attack, 02 = counter attack |
| 0xFFB638-0xFFB639 | current spell index in battle, for name/effect |
| 0xFFB63A-0xFFB63B | current spell level in battle, for name/effect |
| 0xFFB63C-0xFFB63D | current item index in battle, for name/effect |
| 0xFFB63E-0xFFB63F | number of targets reachable by current action from current position |
| 0xFFB640-0xFFB641 | number of current battle party members (1 to 12) |
| 0xFFB642-0xFFB643 | number of current reserve members (0 to 29) |
| 0xFFB646-0xFFB647 | holds current script number |
| 0xFFB648 | |
| 0xFFB64A | index of first ally in current battle (FF if none) |
| 0xFFB64B | index of last ally in current battle (FF if none) |
| 0xFFB64C | index of first enemy in current battle (FF if none) |
| 0xFFB64D | index of last enemy in current battle (FF if none) |
| 0xFFB64E | index of current attacker in battle |
| 0xFFB64F | copy of index of current attacker in battle |
| 0xFFB651 | relative axis when speaking with NPC |
| 0xFFB652-0xFFB681 | indexes of currently available targets in battle / chosen targets during skirmish |
| 0xFFB682-0xFFB68D | indexes of current battle party members (12 slots, 1 byte each) |
| 0xFFB68E-0xFFB6A1 | indexes of current reserve members |
| 0xFFB6A2-0xFFB6C1 | indexes of current enemies |
| 0xFFB6C2-0xFFB6D1 | terrain cost list for current unit, straight from ROM |
| 0xFFB6D2 | current shop index |
| 0xFFB6D4 | variable containing x position of text, for wrapping |
| 0xFFB6D5 | variable containing y position of text (in lines) |
| 0xFFB6D6 | palette index for text color (01 of palette 3) |
| 0xFFB6D7 | length of current Huffman string (bytes) |
| 0xFFB6E8-0xFFB6ED | indexes used for text (2 bytes each entry) (used for name/class/item/spell/etc) |
| 0xFFB6F0- | dialogue string to print |
| 0xFFB776-0xFFB779 | contains current number loaded for printing |
| 0xFFB778-0xFFB779 | current item price |
| 0xFFB77E | address of current Huffman-encoded script byte |
| 0xFFB786-0xFFB795 | list of equippable items (4 bytes each entry) (2 bytes item index/2 bytes slot #) |
| 0xFFB800-0xFFB8A0 | portrait art data in memory, references to tiles |
| 0xFFB8A0-0xFFBA80 | textbox art data in memory, references to tiles |
| 0xFFD000-0xFFD01F | palette 1 (16 colors)(2 bytes each color, 0BGR) |
| 0xFFD020-0xFFD03F | palette 2 (16 colors)(2 bytes each color, 0BGR) |
| 0xFFD040-0xFFD05F | palette 3 (16 colors)(2 bytes each color, 0BGR) |
| 0xFFD060-0xFFD07F | palette 4 (16 colors)(2 bytes each color, 0BGR) |
| 0xFFD080-0xFFD09F | copy of palette 1 (ally battle sprites, current map) |
| 0xFFD0A0-0xFFD0BF | copy of palette 2 (portraits, witch screen bubble, enemy battle sprites, pulsing range) |
| 0xFFD0C0-0xFFD0DF | copy of palette 3 (U/I sprites, ground sprite, spell graphics) |
| 0xFFD0E0-0xFFD0FF | copy of palette 4 (special sprite, background) |
| 0xFFD100-0xFFD4FF | horizontal scroll data |
| 0xFFD500-0xFFD54F | vertical scroll data |
| 0xFFDC80-0xFFDE7F | sprite table (64 entries of 8 bytes) (1-9 ally battle sprite, 10-13 ally weapon sprite, 14-16 ground sprite, 8-12 menu cursor, 8-15 battle cursor, 38-59 spell graphics, 60-63 battle special sprite, 46-54 exploration special sprite, 20-28 summon battle sprite |
| 0xFFDE80-0xFFDE89 | loaded number |
| 0xFFDE8A-0xFFDE93 | [Unused] |
| 0xFFDE97 | player 1 button group A (80=Start, 40=A, 20=C, 10=B, 8=Right, 4=Left, 2=Down, 1=Up) |
| 0xFFDE98 | player 1 button group B (80=Start, 40=A, 20=C, 10=B, 8=Mode, 4=X, 2=Y, 1=Z) |
| 0xFFDE99 | player 2 button group A (80=Start, 40=A, 20=C, 10=B, 8=Right, 4=Left, 2=Down, 1=Up) |
| 0xFFDE9A | player 2 button group B (80=Start, 40=A, 20=C, 10=B, 8=Mode, 4=X, 2=Y, 1=Z) |
| 0xFFDE9B | current player (= player 1 button group A by default) |
| 0xFFDE9C | first direction moved (same as above) if still moving (or holding move buttons) |
| 0xFFDEA0 | frame counter |
| 0xFFDEA4-0xFFDEA5 | value for "randomizing" |
| 0xFFDEAA-0xFFDEC9 | vdp register status/value (16 pairs) |
| 0xFFDECA-0xFFDECF | [Unused] |
| 0xFFDED0-0xFFDED3 | vdp command queue pointer |
| 0xFFDED4-0xFFDED7 | dma queue pointer |
| 0xFFDED8-0xFFDEDF | sound command queue |
| 0xFFDEE0 | number of songs in stack |
| 0xFFDEE1 | current song playing |
| 0xFFDEE2-0xFFDEEA | previous songs |
| 0xFFDEEC | last player input |
| 0xFFDEED | input repeat delayer |
| 0xFFDEEE-0xFFDEEF | [Unused] |
| 0xFFDEF0-0xFFDEF5 | related to various screen effects (fade, flash, tint) and their speed |
| 0xFFDEF7 | |
| 0xFFDEF8 | what kind of action we're currently doing |
| 0xFFDEF9 | frames of current second in battle; increments 0xFFDF1E when hits 60 |
| 0xFFDEFA-0xFFDF19 | pointers to vint funtions |
| 0xFFDF1E-0xFFDF21 | current battle time (in seconds; 1 sec = 60 frames) |
| 0xFFDF22-0xFFDF25 | special battle time (in seconds) |
| 0xFFDF2A-0xFFDFA9 | copy of palettes 1-4 |
| 0xFFDFAA-0xFFDFAB | fading timer |
| 0xFFDFB0-0xFFDFB1 | "random" value for determining AI/hit chance?? |
| 0xFFE000-0xFFE7FF | |
| 0xFFE800-0xFFEEFF | character data (32 character slots, 56 bytes each) |
| 0xFFEF00-0xFFF5FF | monster data loaded from current battle (32 monster slots, 56 bytes each) |
| 0xFFF600-0xFFF603 | current force gold (4 bytes) |
| 0xFFF604-0xFFF643 | items in deals (128 slots, 4 bits each, item index is location, number of that item index is entry (up to 15 (=F)) |
| 0xFFF644 | number of items in caravan |
| 0xFFF646-0xFFF685 | item indexes in caravan (64 slots, 1 byte each, 7F=no item) |
| 0xFFF686-0xFFF705 | game flags (1024 slots, 1 bit each, set=1, not set=0) |
| 0xFFF706 | camera lock x1 |
| 0xFFF707 | camera lock y1 |
| 0xFFF708 | camera lock x2 |
| 0xFFF709 | camera lock y2 |
| 0xFFF710 | current player type (00=Bowie, 01=caravan, 02=raft) |
| 0xFFF711 | current map |
| 0xFFF712 | current battle |
| 0xFFF713 | current map raft is on |
| 0xFFF714 | raft X coord |
| 0xFFF715 | raft Y coord |
| 0xFFF717 | battle message speed (00=slow, 01=medium slow, 02=medium fast, 03=fast) |
| 0xFFF718 | battle messages toggle (00=on, 01=off) |
| 0xFFF719 | current map to egress to |
| 0xFFF71A-0xFFF799 | current turn order 2 byte pairs (index, altered agility score) |
| 0xFFF79A | current turn index * 2 (or current byte of F71A) |
| 0xFFF79C | saved battle time (mid battle; in seconds) |
| 0xFFF7A0 | special battle record (359999 seconds = 99 hours 59 min 59 sec at the game start) |
| 0xFFF7A4-0xFFF7A7 | enemy item dropped flags (32 slots, 1 bit each, set=1, not set=0) |
| 0xFFF7A8-0xFFF7AF | currently ordered mithril weapons at the blacksmith (4 slots, 2 bytes each) |
| 0xFFFF38 | holds which script line index we're currently using |