Feature/auto sell weapon#67
Open
TiMMyyMMiT wants to merge 10 commits intoShiningForceCentral:feature/sell_before_buyfrom
Open
Feature/auto sell weapon#67TiMMyyMMiT wants to merge 10 commits intoShiningForceCentral:feature/sell_before_buyfrom
TiMMyyMMiT wants to merge 10 commits intoShiningForceCentral:feature/sell_before_buyfrom
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If this is good then this branch will also need to be merged into standard branch |
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Hey Wiz. I use Fusion and BizHawk. Fusion loads much faster so it better for quick iterations (and I have save states for each point in the game). BizHawk is what I use if I need to test anything properly. I will check out those other emulators too. |
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@xenometal Got time to approve and merge? |
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🎯 Purpose of This PR
Adjusts the weapon purchase flow so that player is given the option to sell currently equipped weapon before purchasing the new one. This allows purchase of weapons even when all 4 item slots are filled (assuming that player does choose to sell the existing weapon).
NOTE: Intentionally did not affect the Blacksmith flow.
🧩 Summary of Changes
List the key changes made in this PR. For example:
Features and changes: (test these conditions)
*"Regular flow" means checking if characters item slots are full, checking if weapon can be equipped, purchasing the weapon, etc.
Tapping into existing game logic saved a lot of duplicate code and minimised chances for bugs.
🔄 Coordination Notes
Questions to ask about publishing a patch:
🧪 How Has This Been Tested?
Please confirm that the following standard tests have been performed. Then, list any additional tests that you ran to verify your changes and provide instructions so we can reproduce them.
I tried to test thoroughly
✅ Checklist
📚 Additional Notes
My first patch 😁