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This my graphics play ground. I try out different effects in this repo

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ShantanuJamble/Stormbreaker

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Storm-breaker

StormBreaker is a game engine I am working on for trying out and implement new concepts. The main focus of the engine currently is implementing a graphics engine and adding support for the editor to make scene changes easier. I don't want it to support a specific sort of game play, but the main focus here is implementing cool graphics.

Currently, it has Following implementations in place,

1.Engine systems -

  - Renderer & Mesh-Material System

  - Editor support with ImGui

  - Events System

  - Shader support 

  - Debug Systems (Logger, Memory leak detections)

  - Helper tools/Scripts (Premake, System setup scripts)
  1. Editor support & easy mechanics to add new editor functionality with layered system

  2. Data-Oriented ECS (in works)

On the Graphics side, currently, the following effects are in works,

PBR (in works)
HDR skybox
Water Simulation

Demo

Youtube Video

Ref to depercated rendering engine

RenderingEngine

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This my graphics play ground. I try out different effects in this repo

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