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Shane Bee edited this page Apr 8, 2025 · 4 revisions

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Mobs Wiki

Here you can customize which mobs spawn in your arenas, as well as the chances for these mobs.
You will find this info in the mobs.yml in the plugin's main folder.
You can also customize some of their features, such as name, armor, tools and the messages sent to tributes when a player dies from one of these mobs.

Default Mobs.yml File:

You can define mobs in this file that will show up in all arenas.
Alternatively you can apply the same format in an arena file to have different mobs per arena.

# Mob Manager
# Customize the mobs that spawn in your games
# Default mobs which will apply to all arenas which don't have a custom mob setup
mobs:
  # These mobs will only spawn during daytime
  day:
    'sheep':
      type: minecraft:sheep
      weight: 2
    'baby_sheep':
      type: minecraft:sheep
      nbt: '{Age:-12000}'
      weight: 2
    'warm_cow':
      type: minecraft:cow
      weight: 3
      nbt: '{variant:"minecraft:warm"}'
    'cold_cow':
      type: minecraft:cow
      weight: 3
      nbt: '{variant:"minecraft:cold"}'
    'pig':
      type: minecraft:pig
      weight: 3
    'chicken':
      type: minecraft:chicken
      weight: 1
    'parrot':
      type: minecraft:parrot
      weight: 2
    'spider':
      type: minecraft:spider
      weight: 1
    'creeper':
      type: minecraft:creeper
      nbt: '{ExplosionRadius:2}'
      weight: 1
  # These mobs will only spawn during nighttime
  night:
    'wolf':
      type: minecraft:wolf
      weight: 3
      nbt: '{variant:"minecraft:ashen",sound_variant:"minecraft:angry"}'
    'zombie':
      type: minecraft:zombie
      weight: 4
    'baby_zombie':
      type: minecraft:zombie
      nbt: '{IsBaby:1b}'
      weight: 2
    'drowned':
      type: minecraft:drowned
      weight: 2
    'skeleton':
      type: minecraft:skeleton
      weight: 2
    'stray':
      type: minecraft:stray
      weight: 1
    'bogged':
      type: minecraft:bogged
      weight: 2
    'creeper':
      type: minecraft:creeper
      weight: 1

example:
  # Example setup for mobs (plugin will ignore these examples)
  night:
    # Example setup for vanilla mobs
    'night_guard':
      # Minecraft ID of entity type
      type: minecraft:skeleton
      # The amount of times this mob will be added to the list to randomly pull from (optional - default = 1)
      weight: 3
      # The custom name that will appear above this mobs head (optional)
      name: '<grey>Night Guard'

      # The gear this mob will be wearing
      # This follows the same format as the items.yml file
      gear:
        # The item in this mob's hand
        hand:
          id: minecraft:diamond_sword
          count: 1
        # The item in this mob's offhand
        off_hand:
          id: minecraft:diamond_axe
          count: 1
        # The helmet this mob will be wearing (optional)
        head:
          id: minecraft:leather_helmet
          count: 1
          dyed_color: 1908001
        # The chestplate this mob will be wearing (optional)
        chest:
          id: minecraft:leather_chestplate
          count: 1
          dyed_color: 1908001
        # The leggings this mob will be wearing (optional)
        legs:
          id: minecraft:leather_leggings
          count: 1
          dyed_color: 1908001
        # The boots this mob will be wearing (optional)
        feet:
          id: minecraft:leather_boots
          count: 1
          dyed_color: 1908001
      # Modify attributes of a mob
      attributes:
        'minecraft:scale': 1.2

      # The death message that will be sent when a player is killed by this mob (optional)
      death_message: '<yellow><player> <red>was killed by a deadly <grey>Night Guard'

      # The potion effects to be applied to this mob (optional)
      potion_effects:
        'minecraft:speed':
          duration: -1
          amplifier: 1
    'the_beast':
      type: minecraft:zombie
      weight: 10
      name: '<dark_aqua>The Beast'
      gear:
        feet:
          id: minecraft:leather_boots
          count: 1
          dyed_color: 6192150
        legs:
          id: minecraft:leather_leggings
          count: 1
          dyed_color: 6192150
        chest:
          id: minecraft:leather_chestplate
          count: 1
          dyed_color: 6192150
        head:
          id: minecraft:golden_helmet
          count: 1
      death_message: '<aqua><player> <red>was slaughtered by <aqua>The Beast'
      potion_effects:
        'minecraft:health_boost':
          duration: -1
          amplifier: 1
    # Example setup for MythicMobs
    'skeleton_king':
      # Preface your MythicMob with "MM:"
      type: MM:SkeletonKing
      # I have no clue what level is for (optional - default = 1)
      level: 1
      # The amount of times this mob will be added to the list to randomly pull from (optional - default = 1)
      weight: 3
      # The death message that will be sent when a player is killed by this mob (optional)
      death_message: '<aqua><player> <red>was sliced in half by a <yellow>Skeleton King'

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