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Add PxFlip for sprite and tile. #8
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Added sprite_flip.rs and tilemap_flip.rs in examples as well. The sprite_flip appears to work well. The tilemap_flip seems to work for x-axis flip but not y-axis.
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Nice, thank you. I will take a closer look at this soon.
Fair, yeah, it's kind of a mess of math |
Seldom-SE
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Thanks! If you do these things and get CI to pass, I'll merge
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| pub(crate) type TileComponents = (&'static PxTile, Option<&'static PxFilter>); | ||
| pub(crate) type TileComponents = (&'static PxTile, Option<&'static PxFilter>, Option<&'static PxFlip>); |
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Make this non-optional and add PxFlip as a required component on PxTile
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Can do.
| &'static PxCanvas, | ||
| Option<&'static PxAnimation>, | ||
| Option<&'static PxFilter>, | ||
| Option<&'static PxFlip>, |
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Same as earlier comment, but for PxSprite
Added sprite_flip.rs and tilemap_flip.rs in examples as well. The sprite_flip appears to work well. The tilemap_flip seems to work for x-axis flip but not y-axis.
I did not add any flip for text because I wasn't even sure what it might mean and it looked complicated.