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Releases: Scarzard/Astral_Engine

Astral_Engine v_1.0

29 Dec 22:50

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Features

  • Skeletal animation system implemented
  • Draw skeleton
  • Adjustable BlendTime between animations
  • Skinning
  • Resources for Animations and Bones

Astral_Engine v_0.6.5

24 Nov 22:58

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Astral_Engine v_0.6.5 Pre-release
Pre-release

Features

  • Save/Load scene with textures

Astral_Engine v_0.6

24 Nov 22:43

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Astral_Engine v_0.6 Pre-release
Pre-release

Features

  • Save/Load

Astral_Engine v_0.5.5

24 Nov 19:56

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Astral_Engine v_0.5.5 Pre-release
Pre-release

Features

  • Resource Manager

Astral_Engine v_0.5

23 Nov 23:35

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Astral_Engine v_0.5 Pre-release
Pre-release

Features

  • Own File Format
  • Camera as frustum. Can cull Game Objects
  • Scene serialization
  • Play/Pause/Stop buttons
  • Quadtrees used for static objects
  • Complete Inspector window to preview components. Can also move/rotate/scale them
  • Extremely barebones mouse picking

Astral_Engine v_0.3

27 Oct 14:37

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Astral_Engine v_0.3 Pre-release
Pre-release

Features

  • Game Object and Component Structure
  • Configuration of menus and modules
  • Primitive creation
  • Rough Inspector window to preview components
  • Unity-like camera
  • Drag and drop of FBX and textures