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Releases: ScalarVector1/StructureHelper

Custom Data Support

01 Oct 14:48

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Features

  • Chests without chest wand data now save their contents for generation instead of creating 'ghost chests'. Note this will only apply to new structures saved after the patch.
  • Added full support for saving custom ITileData struct data. See https://github.com/ScalarVector1/StructureHelper/wiki/Saving-Custom-Data for more information
  • Added the custom data wand to facilitate selecting custom data to save in-game

Fixes

  • Fixed an issue where very large structures could attempt to generate preview textures too large causing crashes with the structure placer wand

1.4.4 preview 1

19 May 23:19

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2.3.0

API changes for DragonLens integration

1.4 Hotfix 1

10 Apr 20:53

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-Chest entities can now be assigned to modded chests
-Fixed generator read streams not being closed

1.4 Port

08 Apr 00:37

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-Ported to 1.4, including a new structure format.

NOTE: StructureHelper 2.0.0 is incompatible with structure files from 1.X.X versions of the mod! You will have to manually port your structrues over to use them!

1.1.1

03 Jun 15:02

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-Fixed a bug where the game would fail to create the SavedStructures directory before it loads it into the generation UI

Chest Support

01 Jun 21:28

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Notable additions:

-Chest loot customization system
-Reworked placement wand + placement selection UI
-Structure data is cached instead of being read from file every time it generates
-Moved generation methods from main mod class to Generator class
-Added methods for retrieving dimensions from a structure
-New save format with significant file size reduction

v0.1.9

31 Jul 21:55

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Mod Browser Autorelease built on tModLoader v0.11.7.5

v0.1.8

18 Jun 04:09

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Mod Browser Autorelease built on tModLoader v0.11.7.5

v0.1.7

05 Jun 01:06

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Mod Browser Autorelease built on tModLoader v0.11.7.4

v0.1.6

30 May 22:59

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Mod Browser Autorelease built on tModLoader v0.11.7.4