Sapling Stable
Sapling Stable is here!
Due to some problems with Mojang (as usual) the rewrite from 0 finally arrives (again) now written above StickyCore.
What's new?
Some features have been improved, removed and implemented, below is the list of changes
Removed
- blockSplit has been removed
Added
- signBedrockBreaker was added to the
saplingmodule- dynamicLight was added to the
saplingmodule- instamineDeepslate was added to the
saplingmodule- tntDispenserRefill was added to the
saplingmodule- lightIndicator was added to the
funcmodule (use a clock on your main hand)- fakeHss was added to the
funcmodule- gameRulesFix was added to the
configmodule- setAllValues was added to the
configmodule- Added
./cameracommand (check the documentation here)Updated
- now
./profalso calculates chunks loaded in the world- now
tntBlocksis better optimized (Sapling CUI)- An optional flag was added to the spawn action of the fakeplayers, this flag allows the player to be generated every time you enter the game, example:
./fakeplayer test spawn:world- now the parameters of fakeplayer actions are placed next to the action separated by
:, for example:./fakeplayer test use:0
Tip
For more information, use ./help
Important
Make sure you install Sapling Stable.mcpack and Sapling CUI.mcpack, both in the section below.
If you have problems, go to our discord server