Releases: SaltContainer/LumiTool
Releases · SaltContainer/LumiTool
1.0 Release
New Features
- Bundle Prepper and Mass Bundle Prepper
- Replaced the Shaders remapping option with a general remapping option for any reference to a dependency.
- Works very similarly to the Shaders option where every new reference asks the user for what asset it is.
- The user can select which dependencies should have its references remapped.
- This option is only available if the JSON configuration for external dependencies is set in the settings.
- Reworks the Mass Bundle Prepper so it applies to sub-directories.
- The folder structure is recreated in the same way in the output directory.
- Replaced the Shaders remapping option with a general remapping option for any reference to a dependency.
- Settings
- Replaced the Shaders JSON configuration with a general external dependencies JSON configuration.
- If this JSON file could not be loaded properly, the Bundle Prepper and the Mass Bundles Prepper will still be available but the remapping option will be disabled.
- Added a new setting for globally choosing which level of compression Asset Bundles should be saved as.
- Options are None, LZMA, and LZ4.
- Replaced the Shaders JSON configuration with a general external dependencies JSON configuration.
- Manifest Refresher
- Added an option to log the changes that this tool would apply to the manifest instead of applying them.
0.8 Release
New Features
- Settings
- A new settings window allows for setting the path to a JSON file detailing shader path IDs in specific bundles.
- This window is opened automatically on first boot.
- If this JSON file could not be loaded properly, the Bundle Prepper and the Mass Bundles Prepper will not be available.
- A new settings window allows for setting the path to a JSON file detailing shader path IDs in specific bundles.
Bug Fixes
- Bundle Prepper and Mass Bundle Prepper
- Re-assigning shaders now properly re-assigns the path IDs in the preload table too.
0.7.2 Release
Bug Fixes
- Fixes more Wwise Event Cloner issues. Specifically, when a decision tree has multiple leaves, it was mistakenly only cloning the first one but keeping the ID for the last one. Now it properly clones all of them.
- Adjusted the Tab Indices for the Wwise Event Cloner form.
- Fixes textboxes not being reset when closing and reopening the forms.
0.7.1 Release
Bug Fixes
- Fixes the Wwise Event Cloner to actually properly work, and gives a pop up of all the new created objects when cloning.
0.7 Release
New Features
- Wwise Event Cloner
- Clones a given Wwise event in a bank.
0.6.1 Release
Bug Fixes
- Added a button to save edits to a record in the AssetAssistant Manifest Editor.
0.6 Release
New Features
- Bundle Renamer
- Changes the Asset Bundle Name of a bundle inside its manifest/preload table at path ID 1.
- Also changes the "CAB Name" of that bundle to a new user-provided one.
- Mass Bundle Prepper
- A version of the Bundle Prepper that allows converting an entire folder's worth of bundles.
- AssetAssistant Manifest Editor
- Allows directly editing an AssetAssistant manifest.
Other Changes
- All tools asking for a file now allow drag and dropping it into the open button.
0.5 Release
New Features
- Shader Bundle PathID Fixer
- Changes the PathIDs of all shader and material assets in a bundle to PathIDs from a different bundle, based on the names of the assets.
- If an asset can't be found in the second bundle, it gets skipped.
- AssetAssistant Manifest Refresher (WIP)
- Refreshes the records in an AssetAssistant manifest by updating the sizes of all records (based on a mod RomFS and a vanilla RomFS) and removing any that cannot be found.
- This feature is a work in progress. As soon as the issues with it are ironed out, I will be satisfied enough with the state of LumiTool to release it as 1.0 (Ignore what version 0.4 said).
Other Changes
- Renamed Map Stuff to Bundle Prepper
- Added the ability to read the type tree from a .tpk file if it was stripped from the bundle.
0.4 Release
New Features
- Simplified the conversion of Map bundles a ton. Now only requires two steps.
Next version will be 1.0, once this has been tested enough. No new features are planned until then.
0.3 Release
New features
- Conversion of a Unity-built BDSP Map bundle into a proper bundle ready to go into the game!
- This feature is not 100% complete. Missing:
- Adjusting brand new materials.
- Restoring vanilla Monos.
- This feature is not 100% complete. Missing: