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Releases: SaltContainer/LumiTool

1.0 Release

08 Sep 02:00

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New Features

  • Bundle Prepper and Mass Bundle Prepper
    • Replaced the Shaders remapping option with a general remapping option for any reference to a dependency.
      • Works very similarly to the Shaders option where every new reference asks the user for what asset it is.
      • The user can select which dependencies should have its references remapped.
      • This option is only available if the JSON configuration for external dependencies is set in the settings.
    • Reworks the Mass Bundle Prepper so it applies to sub-directories.
      • The folder structure is recreated in the same way in the output directory.
  • Settings
    • Replaced the Shaders JSON configuration with a general external dependencies JSON configuration.
      • If this JSON file could not be loaded properly, the Bundle Prepper and the Mass Bundles Prepper will still be available but the remapping option will be disabled.
    • Added a new setting for globally choosing which level of compression Asset Bundles should be saved as.
      • Options are None, LZMA, and LZ4.
  • Manifest Refresher
    • Added an option to log the changes that this tool would apply to the manifest instead of applying them.

0.8 Release

26 Aug 23:57

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0.8 Release Pre-release
Pre-release

New Features

  • Settings
    • A new settings window allows for setting the path to a JSON file detailing shader path IDs in specific bundles.
      • This window is opened automatically on first boot.
      • If this JSON file could not be loaded properly, the Bundle Prepper and the Mass Bundles Prepper will not be available.

Bug Fixes

  • Bundle Prepper and Mass Bundle Prepper
    • Re-assigning shaders now properly re-assigns the path IDs in the preload table too.

0.7.2 Release

13 Aug 23:15

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0.7.2 Release Pre-release
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Bug Fixes

  • Fixes more Wwise Event Cloner issues. Specifically, when a decision tree has multiple leaves, it was mistakenly only cloning the first one but keeping the ID for the last one. Now it properly clones all of them.
  • Adjusted the Tab Indices for the Wwise Event Cloner form.
  • Fixes textboxes not being reset when closing and reopening the forms.

0.7.1 Release

11 Mar 21:35

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0.7.1 Release Pre-release
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Bug Fixes

  • Fixes the Wwise Event Cloner to actually properly work, and gives a pop up of all the new created objects when cloning.

0.7 Release

02 Mar 22:09

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0.7 Release Pre-release
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New Features

  • Wwise Event Cloner
    • Clones a given Wwise event in a bank.

0.6.1 Release

30 Dec 00:12

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0.6.1 Release Pre-release
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Bug Fixes

  • Added a button to save edits to a record in the AssetAssistant Manifest Editor.

0.6 Release

02 Nov 04:05

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0.6 Release Pre-release
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New Features

  • Bundle Renamer
    • Changes the Asset Bundle Name of a bundle inside its manifest/preload table at path ID 1.
    • Also changes the "CAB Name" of that bundle to a new user-provided one.
  • Mass Bundle Prepper
    • A version of the Bundle Prepper that allows converting an entire folder's worth of bundles.
  • AssetAssistant Manifest Editor
    • Allows directly editing an AssetAssistant manifest.

Other Changes

  • All tools asking for a file now allow drag and dropping it into the open button.

0.5 Release

26 Jul 01:34

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0.5 Release Pre-release
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New Features

  • Shader Bundle PathID Fixer
    • Changes the PathIDs of all shader and material assets in a bundle to PathIDs from a different bundle, based on the names of the assets.
    • If an asset can't be found in the second bundle, it gets skipped.
  • AssetAssistant Manifest Refresher (WIP)
    • Refreshes the records in an AssetAssistant manifest by updating the sizes of all records (based on a mod RomFS and a vanilla RomFS) and removing any that cannot be found.
    • This feature is a work in progress. As soon as the issues with it are ironed out, I will be satisfied enough with the state of LumiTool to release it as 1.0 (Ignore what version 0.4 said).

Other Changes

  • Renamed Map Stuff to Bundle Prepper
    • Added the ability to read the type tree from a .tpk file if it was stripped from the bundle.

0.4 Release

25 Jan 01:38
f208557

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0.4 Release Pre-release
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New Features

  • Simplified the conversion of Map bundles a ton. Now only requires two steps.

Next version will be 1.0, once this has been tested enough. No new features are planned until then.

0.3 Release

23 Jan 02:47
9037a92

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0.3 Release Pre-release
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New features

  • Conversion of a Unity-built BDSP Map bundle into a proper bundle ready to go into the game!
    • This feature is not 100% complete. Missing:
      • Adjusting brand new materials.
      • Restoring vanilla Monos.