- mp5 grenade
- monster ai
- some func_ entities
- platform entities and trains
- polyrobo's head rotation
- fix move_to_origin and drop_to_floor (its already "fixed", and by that i mean i did a very lazy hack to hook functions to the engine, i need to figure out why these functions make the engine freak out)
to compile the code you'll need to use visual studio 2022, project file is located at "hlalpha-reversed/dlls/hl/hl.sln" maybe i'll port it to visual c++ 4 in the future