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4 changes: 4 additions & 0 deletions Enemy.cpp
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#include"Enemy.hpp"

Enemy::Enemy(const char* texturesheet, SDL_Renderer* renderer, int x, int y, int vel) :GameObject::GameObject(texturesheet, renderer, x, y, vel)
{}
13 changes: 13 additions & 0 deletions Enemy.hpp
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#pragma once
#include"GameObject.hpp"

class Enemy : public GameObject
{
protected:
int animationFlag;
public:
Enemy(const char* texturesheet, SDL_Renderer* renderer, int x, int y, int vel);
virtual void animation() = 0;
virtual void movement() = 0;
};

26 changes: 26 additions & 0 deletions Enemy1.cpp
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#include"Enemy1.hpp"
#include<SDL2/SDL.h>

Enemy1::Enemy1(const char*texturesheet,SDL_Renderer* ren,int x,int y,int vel):Enemy::Enemy(texturesheet,ren,x,y,vel){}

void Enemy1::movement()
{
this->MoveObj(-enemyspeed, 0);
}

void Enemy1::animation()
{
if (SDL_GetTicks() % 500 <= 28 && SDL_GetTicks() % 500 >= 15)
{
if (animationFlag == 0)
{
this->animate("enemy_standing2.png", renderer);
animationFlag = 1;
}
else
{
this->animate("enemy_standing.png", renderer);
animationFlag = 0;
}
}
}
11 changes: 11 additions & 0 deletions Enemy1.hpp
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#pragma once
#include"Enemy.hpp"
class Enemy1 : public Enemy
{
private:
int enemyspeed = 2;
public:
Enemy1(const char* texturesheet, SDL_Renderer* ren, int x, int y, int vel);
void animation();
void movement();
};
42 changes: 42 additions & 0 deletions Enemy2.cpp
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#include"Enemy2.hpp"

Enemy2::Enemy2(const char* texturesheet, SDL_Renderer* ren, int x, int y, int vel) :Enemy::Enemy(texturesheet, ren, x, y, vel) {};


void Enemy2::movement()
{
if (movingUp==0 && this->get_ypos()<=450)
{
this->MoveObj(-enemyspeed, enemyUpSpeed);
}
else if (movingUp == 0 && this->get_ypos() > 450)
{
movingUp = 1;
}
else if(movingUp==1 && this->get_ypos()>=50)
{
this->MoveObj(-enemyspeed, -enemyUpSpeed);
}

else if (movingUp == 1 && this->get_ypos() < 50)
{
movingUp = 0;
}
}

void Enemy2::animation()
{
if (SDL_GetTicks() % 500 <= 28 && SDL_GetTicks() % 500 >= 15)
{
if (animationFlag == 0)
{
this->animate("enemy2.png", renderer);
animationFlag = 1;
}
else
{
this->animate("enemy2_2.png", renderer);
animationFlag = 0;
}
}
}
15 changes: 15 additions & 0 deletions Enemy2.hpp
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#pragma once
#include"Enemy.hpp"
class Enemy2 : public Enemy
{
private:
int enemyspeed = 2;
int enemyUpSpeed = 2;
int movingUp = 0; //0->moving down, 1->moving up
public:
Enemy2(const char* texturesheet, SDL_Renderer* ren, int x, int y, int vel);

void animation();
void movement();

};
46 changes: 46 additions & 0 deletions Enemy3.cpp
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#include"Enemy3.hpp"

Enemy3::Enemy3(const char* texturesheet, SDL_Renderer* ren, int x, int y, int vel) :Enemy::Enemy(texturesheet, ren, x, y, vel) {};


void Enemy3::movement()
{
if (SDL_GetTicks() % 1000 <= 28 && SDL_GetTicks() % 500 >= 15)
{
this->set_ypos(100 + rand() % 400);
}
if (movingUp == 0 && this->get_ypos() <= 450)
{
this->MoveObj(-enemyspeed, enemyUpSpeed);
}
else if (movingUp == 0 && this->get_ypos() > 450)
{
movingUp = 1;
}
else if (movingUp == 1 && this->get_ypos() >= 50)
{
this->MoveObj(-enemyspeed, -enemyUpSpeed);
}

else if (movingUp == 1 && this->get_ypos() < 50)
{
movingUp = 0;
}
}

void Enemy3::animation()
{
if (SDL_GetTicks() % 500 <= 28 && SDL_GetTicks() % 500 >= 15)
{
if (animationFlag == 0)
{
this->animate("enemy3.png", renderer);
animationFlag = 1;
}
else
{
this->animate("enemy3_2.png", renderer);
animationFlag = 0;
}
}
}
15 changes: 15 additions & 0 deletions Enemy3.hpp
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#pragma once
#include"Enemy.hpp"
class Enemy3 : public Enemy
{
private:
int enemyspeed = 2;
int enemyUpSpeed = 2;
int movingUp = 0; //0->moving down, 1->moving up
public:
Enemy3(const char* texturesheet, SDL_Renderer* ren, int x, int y, int vel);

void animation();
void movement();

};
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