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ボールを追いかけて受け取るボールアプローチを作成 #467
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test_scenario_force_start.py failed. Failure logs: https://github.com/SSL-Roots/consai_ros2/actions/runs/14812624010/artifacts/3055798980 |
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test_scenario_penalty.py failed. Failure logs: https://github.com/SSL-Roots/consai_ros2/actions/runs/14812624010/artifacts/3055799942 |
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test_scenario_kickoff.py failed. Failure logs: https://github.com/SSL-Roots/consai_ros2/actions/runs/14812677012/artifacts/3055811173 |
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test_scenario_obstacle_avoidance.py failed. Failure logs: https://github.com/SSL-Roots/consai_ros2/actions/runs/14822312020/artifacts/3057978182 |
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test_scenario_penalty.py failed. Failure logs: https://github.com/SSL-Roots/consai_ros2/actions/runs/14822312020/artifacts/3057978729 |
ShotaAk
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動作いい感じです!気になるところコメントしました
| ball_stop_pos=ball_stop_pos, | ||
| distance=0.3, | ||
| ) | ||
| command.desired_pose.theta = tool.get_angle(robot_pos, ball_pos) |
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ここはball_stop_posからball_posを見る角度にすると、スムーズにレシーブできそう
| {"trigger": "need_rechasing", "source": "aiming", "dest": "chasing"}, | ||
| {"trigger": "can_kick", "source": "aiming", "dest": "receiving"}, | ||
| {"trigger": "need_reaiming", "source": "receiving", "dest": "aiming"}, | ||
| {"trigger": "reset", "source": "*", "dest": "chasing"}, |
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ここらへんが、kickの状態遷移のままです
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test_scenario_obstacle_avoidance.py failed. Failure logs: https://github.com/SSL-Roots/consai_ros2/actions/runs/14822842380/artifacts/3058092795 |
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test_scenario_penalty.py failed. Failure logs: https://github.com/SSL-Roots/consai_ros2/actions/runs/14822842380/artifacts/3058093433 |
ShotaAk
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LGTM!つよい!
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test_scenario_penalty.py failed. Failure logs: https://github.com/SSL-Roots/consai_ros2/actions/runs/14826636755/artifacts/3058963482 |
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test_scenario_ball_placement.py failed. Failure logs: https://github.com/SSL-Roots/consai_ros2/actions/runs/14826636755/artifacts/3058965111 |
チケット:https://github.com/orgs/SSL-Roots/projects/7/views/1?pane=issue&itemId=108712264