Adapt UE4.20.3 or newer && can Shipping build && DLLs replace "Debug"=>"Release"#5
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crssnky wants to merge 3 commits intoSINTEF-9012:masterfrom
Open
Adapt UE4.20.3 or newer && can Shipping build && DLLs replace "Debug"=>"Release"#5crssnky wants to merge 3 commits intoSINTEF-9012:masterfrom
crssnky wants to merge 3 commits intoSINTEF-9012:masterfrom
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It is for Shipping Build include UnrealMosquitto in 4.20.3. |
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Hi.
I usually use UE4.20.3.
But I can't build MyProject's C++Solution(VS2017), it include UnrealMosquitto.
So, I adapted UnrealMosquitto for UE4.20.3 .
&&
Can a Project(it include UnrealMosquitto) Shipping Build?
I can't because UnrealMosquitto have EditorOnly SourceCodes.
For example, K2Node*, etc....
So I devide it to "mqtt logic code" and "UnrealMosquitto Blueprint code".
The latter is put in other module for Editor.Target.cs.
&&
mosquitto.dll and mosquittopp.dll is built by Debug.
I replace it to ReleaseBuild DLLs.
I used codes is "Latest commit 46b943b".
UnrealMosquitto is so useful by UE4 user.
So I hope it will be completed for current UE4.