Releases: SGTForgery/renodx
Releases · SGTForgery/renodx
RenoDX Snapshot Build
Features
- shaders: add math::ZeroNaN (Carlos Lopez)
- dyinglightthebeast: add various features and sliders #485 (Musa Haji)
- dyinglightthebeast: add enhanced lut sampling and improve lut scaling #485 (Musa Haji)
- dyinglightthebeast: add bloom, adjust tonemap, adjust hdr look #485 (Musa Haji)
- dyinglightthebeast: rewrite to not use injected buffer #485 (Musa Haji)
- shaders: add neutwo tonemapper (Carlos Lopez)
- endfield: Initial 1.0 update, add RCAS, add AutoHDR for videos #495 (spiwar)
- endfield: add hide UID (hardcoded) for now, add additional ubers, more settings #495 (spiwar)
- endfield: properly patch lutbuilder, patch new uberposts and existing uberposts to work with patched lutbuilder #495 (spiwar)
- endfield: Add vignette/grain controls, HDR sun improvements, godrays slider, bloom controls #495 (SGTForgery)
- endfield: add proper hue correction, uses hermite spline by default, rework settings #495 (spiwar)
- endfield: Add Improved Shadows toggle with enhanced AO intensity #495 (SGTForgery)
- endfield: do reinhard piecewise in AP1 to get proper hues, add ping text hide functionality #495 (spiwar)
- endfield: Add reshade UI bypass via uberposts, deleted unecessary file #495 (spiwar)
- atelierryzadx: initial release #488 (akuru-q)
- atelierryzadx: add dx sat brightness toggle + fixes #488 (akuru-q)
- atelierryzadx: add preset #488 (akuru-q)
- atelierryzadx: WIP changes #488 (akuru-q)
- atelierryzadx: add clamping post tm shaders #488 (akuru-q)
- atelierryzadx: add post tm fx shaders #488 (akuru-q)
- atelierryzadx: add taa shaders #488 (akuru-q)
- atelierryzadx: add flare shader #488 (akuru-q)
- atelierryzadx: add ryza 2 and 3 support #488 (akuru-q)
- atelierryzadx: add missing shader #488 (akuru-q)
- atelierryzadx: use HDR10 #488 (akuru-q)
- hitmanwoa: add tetrahedral sampling inside lutbuilder #482 (Musa Haji)
- re7-2r-3r-village: move hue shift/blowout to final shader, lower lut scaling strength #486 (Musa Haji)
- avatarfop: adjust tonemap #486 (Musa Haji)
- swoutlaws: rewrite tonemap #486 (Musa Haji)
- deathstrandingdc: add per channel blowout, clean up DllMain #486 (Musa Haji)
- dyinglightthebeast: add pak files #486 (Musa Haji)
- dyinglightthebeast: use neutral grading, improve lut scaling #486 (Musa Haji)
- dyinglightthebeast: adjust autoexposure with neutral tonemap #486 (Musa Haji)
- colorcorrect: add hue and chrominance IPT, use int for chrominance method #486 (Musa Haji)
- hitmanwoa: use IPT, compress to BT.709 for fp11, disable gamut_compress and max_channel for lut #486 (Musa Haji)
- dyinglightthebeast: adjust tonemap and gamma correction, remove params for broken vanilla exposure #486 (Musa Haji)
- avatarfop-swoutlaws: support new afop patch, add gamut compression #486 (Musa Haji)
- avatarfop: clean up code #486 (Musa Haji)
- nioh3: Add game #500 (Mohanned Hassan)
- nioh3: use dxbc lutbuilder decompilation #500 (Mohanned Hassan)
- nioh3: Fix vignette, and dramatic luts. #500 (Mohanned Hassan)
- nioh3: desaturate with castlecsf #500 (Mohanned Hassan)
- add split mods::swapchain into device proxy, render, swapchainproxy, windowing (Carlos Lopez)
- unrealengine: Add more lutbuilders #506 (Mohanned Hassan)
- ffxvi: adjust tonemap defaults #245 (Musa Haji)
- ffxvi: use blended tonemap #245 (Musa Haji)
- ffxvi: automatically calculate chrominance adjustment #245 (Musa Haji)
- ffxvi: use macleod boynton for hue and chrominance, use new grading, replace pq approx, fix peak detection [clshortfuse#245](h...
RenoDX Nightly Build 20260413
nightly-20260413 feat(xcom2): Reworked to use Neutwo + Macleod Boynton, Unclamped defe…
RenoDX Nightly Build 20260412
nightly-20260412 feat(xcom2): Reworked to use Neutwo + Macleod Boynton, Unclamped defe…
RenoDX Nightly Build 20260411
nightly-20260411 feat(xcom2): Reworked to use Neutwo + Macleod Boynton, Unclamped defe…
RenoDX Nightly Build 20260410
nightly-20260410 feat(xcom2): Reworked to use Neutwo + Macleod Boynton, Unclamped defe…
RenoDX Nightly Build 20260409
nightly-20260409 feat(xcom2): Reworked to use Neutwo + Macleod Boynton, Unclamped defe…
RenoDX Nightly Build 20260408
nightly-20260408 feat(xcom2): Reworked to use Neutwo + Macleod Boynton, Unclamped defe…
RenoDX Nightly Build 20260407
nightly-20260407 feat(xcom2): Reworked to use Neutwo + Macleod Boynton, Unclamped defe…
RenoDX Nightly Build 20260406
nightly-20260406 feat(xcom2): Reworked to use Neutwo + Macleod Boynton, Unclamped defe…
RenoDX Nightly Build 20260405
nightly-20260405 feat(xcom2): Reworked to use Neutwo + Macleod Boynton, Unclamped defe…