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Releases: SDFTDusername/NicerSounds

1.2.3 for Cosmic Reach 0.1.50

27 Aug 09:44

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Changed:

  • Fixed crash when picking a non-block item

1.2.2 for Cosmic Reach 0.1.50

27 Aug 08:48

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Changed:

  • Renamed com/sdftdusername package to io/github/sdftdusername
  • Other things to make the mod work with Cosmic Reach 0.1.50

1.2.1 for Cosmic Reach 0.1.43

06 Aug 19:18

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Changed:

  • Reverted waterLimit change
  • Changed sound of jump in the metal material

Removed:

  • Left over debug prints

NicerSounds 1.2.0

02 Aug 10:01

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Changelog:

  • Footsteps now play if you are standing on the edge of a block
  • Swimming sounds now play more frequently
  • Renamed contents.json to materials.json
  • Renamed SoundEffects variable to Materials
  • Renamed BlockRoutes variable to BlockMaterials
  • Materials and BlockMaterials now load from a json file instead of being hard-coded
  • You can add and modify materials by modifying the config.json file inside the jar

For Cosmic Reach 0.1.43

NicerSounds 1.1.1

01 Aug 08:28

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Changelog:

  • Fix footsteps playing more frequently when on high fps

For Cosmic Reach 0.1.43

NicerSounds 1.1.0

31 Jul 11:40

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Changelog:

  • Moved getBlockIdAtPosition method from PlayerControllerMixin to new Utils Class
  • Renamed getBlockIdAtPosition method to GetBlockStateAtPosition and made it return a BlockState
  • Rewritten PlayerControllerMixin code to use the new PlayerJumped, PlayerMovement and PlayerLanded methods
  • Made it immediately play a footstep sound when you begin moving
  • Fixed toggling noclip messing up the current state (idle, walking, jumping, etc)
  • Added jump action to SoundActions
  • Added PlaySound3D method to Sounds to play footsteps and placing/breaking sounds in 3D
  • Remove unused BlockHasType method in Sounds

For Cosmic Reach 0.1.43

NicerSounds 1.0.0

30 Jul 14:23

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For Cosmic Reach 0.1.43