Releases: SDFTDusername/NicerSounds
Releases · SDFTDusername/NicerSounds
1.2.3 for Cosmic Reach 0.1.50
Changed:
- Fixed crash when picking a non-block item
1.2.2 for Cosmic Reach 0.1.50
Changed:
- Renamed
com/sdftdusernamepackage toio/github/sdftdusername - Other things to make the mod work with Cosmic Reach 0.1.50
1.2.1 for Cosmic Reach 0.1.43
Changed:
- Reverted waterLimit change
- Changed sound of jump in the metal material
Removed:
- Left over debug prints
NicerSounds 1.2.0
Changelog:
- Footsteps now play if you are standing on the edge of a block
- Swimming sounds now play more frequently
- Renamed contents.json to materials.json
- Renamed SoundEffects variable to Materials
- Renamed BlockRoutes variable to BlockMaterials
- Materials and BlockMaterials now load from a json file instead of being hard-coded
- You can add and modify materials by modifying the config.json file inside the jar
For Cosmic Reach 0.1.43
NicerSounds 1.1.1
Changelog:
- Fix footsteps playing more frequently when on high fps
For Cosmic Reach 0.1.43
NicerSounds 1.1.0
Changelog:
- Moved getBlockIdAtPosition method from PlayerControllerMixin to new Utils Class
- Renamed getBlockIdAtPosition method to GetBlockStateAtPosition and made it return a BlockState
- Rewritten PlayerControllerMixin code to use the new PlayerJumped, PlayerMovement and PlayerLanded methods
- Made it immediately play a footstep sound when you begin moving
- Fixed toggling noclip messing up the current state (idle, walking, jumping, etc)
- Added jump action to SoundActions
- Added PlaySound3D method to Sounds to play footsteps and placing/breaking sounds in 3D
- Remove unused BlockHasType method in Sounds
For Cosmic Reach 0.1.43
NicerSounds 1.0.0
For Cosmic Reach 0.1.43