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Notes From The Author
This software is provided as is, and I will continue maintaining it as long as I enjoy it. That said, the runtime component is built exclusively on C# and fundamental Unity API. As such, the runtime component of this package should prove robust against changes to the engine for many years to come.
I believe this robustness applies to the debugger as well, but it is subject to the whims of the engine's change in rendering editor views. While no experimental features are utilized, the UI Toolkit seem a bit volatile still. It is my hope that this volatility only leads to graphical oddities from version to version. In the worst case, I'm content that the debugger can be removed entirely without affecting the runtime component.
If you have features you feel should be added, or bugs that needs to be quashed, you have three options. You could say nothing, and let it fester like an unbidden thought urging for anger and incredulity - culminating in violent mood swings that you chiefly take out on the local shrubbery, of course in a manner proportional to having an problem with a small tool found in the corners of the internet. You could raise it as an issue here on github, but do know that even if I agree it to be a good idea I may never get around to implementing it. Lastly you could fix it yourself, heck you think the fix would be helpful to others you could share it here.
With that thank you for reading. I hope this little project of mine can be of some use to you.
A special thanks to Joakim Maeda Palm for his wonderful insights in how to make sensible UX for the debugger.