Releases: RyanFleck/BattleCommander
Alpha Version 0.2.1
Well, this is it! The rebuild has surpassed the original game, with clean code, individually addressable units, and a better UI. There is still a lot of work to do, from combat to terrain, but the engine is quickly becoming familiar, so development should speed up after this release.
Features:
-Pan map with WASD
-Click to select a soldier, click again to move.
-'Q' to quit game.
-FPS monitor!
Changelog:
- Units are separately addressable!
Alpha 2 remaining targets:
- Animated running and standing soldier poses.
- Basic combat.
- Cursor that is context-aware.
Bugfixes:
- Fixed spaghetti code. Everything very neat and readable.
Alpha Version 0.2.0
Second major alpha iteration!
Features:
-Pan map with WASD
-Click to give soldier orders.
-'Q' to quit game.
-FPS monitor!
Changelog:
-Rebuilt from scratch with Stage2D.
-Units are finally click-able! Still need to implement selection.
-Vectors are great.
Alpha 2 remaining targets:
- Separately selectable units.
- Animated running and standing soldier poses.
- Basic combat.
- Cursor that is context-aware.
- Find a better name...
Bugfixes:
- Fixed spaghetti code. Everything very neat and readable.
Alpha Version 0.1.1
Alpha Ver 0.1.1 changes:
-New desert map!
-Movement sounds!
-Prevents new orders until current ones are complete.
-Extremely basic movement and ‘running’ sprite.
-Pan around map with arrows.
-Maybe a dynamic camera, to keep all your units in view...
Next Alpha 0.2 targets:
-Separately selectable units.
-Animated running and standing soldier poses.
-Basic combat.
-Cursor that is context-aware.
-Find a better name...
Bugfixes:
-Fixed bug where soldiers would never stop running.
Bugs that need fixing:
-Spaghetti code.
Alpha Version 0.1.0
Stable release 1!
Features:
-Pannable map with WASD.
-Unit movement with mouse.
Next unstable release:
-Unit selection and movement with mouse (Independent).
-Animated walking and stationary files for soldier.
Alpha Version 0.0.3
Basic unit movement animation implemented.
Soldier can be moved with click.
Map can be panned with Arrows.
To be implemented next:
-Unit interface to be reworked.
-Soldier class, which extends actor and includes a sprite and classes for actions/movement.
-Unit selection and movement via clicking unit, then destination.
Alpha Version 0.0.2
Basic map and unit movement implemented.
Soldier can be moved with WASD.
Map can be panned with Arrows.
To be implemented next:
-Unit interface to be reworked.
-Soldier class, which extends actor and includes a sprite and classes for actions/movement.
-Unit selection and movement via clicking unit, then destination.
Alpha Version 0.0.1
Very basic graphics working.
Still to implement:
-Full unit interface.
-Units.
-Pannable map.
-Map data structure.
-Click interaction with units.
-Click menus for units.
-Main menu.
-AI for enemy units.
