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Setup:

IMPORTANT:

  • This editor is not compatible with any other FFTA2 editors. Once a rom has been modified with this editor, other editors will no longer work with that rom.
  • This editor shouldn't affect the original rom, only the saved rom. However always make sure to keep a backup of the original rom just in case.
  • There might be unknown bugs. Make backups of your work once in a while in case of an irreversible bug.

Known Issues:

  • When editing text the changes might not show up in all lists until selecting something else. This is purely a visual bug.
  • The game uses images instead of text for job names in many places. This means that job names may not change everywhere. Particularly if you create new jobs.
  • Text boxes in-game may not have the correct size. I haven't figured out exactly how the number of lines is calculated.

How to make a new playable Job:

  • Create a new Job.
  • Set the Job's Ability Set to an existing one or create a new one. Make sure the Ability Set is marked as usable by the Job's race.
  • Create a new Job Group or put it in an existing one (all jobs in a group must use the same Ability Set).
  • Create a new Job Requirement.
  • Set the Job's Job Requirement field (in the Other tab) to match the index of the one you just created.
  • (Optional) (Apply the animation fix patch first if you haven't already) Create a new Unit Sprite by copying an existing one. Many units also have an in-water sprite, copy this too if needed.

How to make Al-Cid able to change jobs:

  • Select the Agent Job and go to the Other tab and enable Can change jobs.
  • Create a new Job Requirement. Set it as unique to Al-Cid.
  • Set the Agent Job's Job Requirement field (in the Other tab) to match the index of the one you just created.