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CRASHES MY RUNELITE #29
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* Support for pathfinding to multiple targets at once Pathfinding to multiple targets at once allows for finding the closest destination among a set of multiple destinations
Most predefined closest destinations are not yet implemented, but altars, anvils and apothecary are.
When the minimap was hidden and many menu entries were added (e.g. hovering 20 ground items where the minimap used to be) the add menu entry event would repeatedly check if the cursor was inside the hidden minimap area instead of early exiting, dropping the fps from 50 to 10.
- Added minigame teleports - Improved the wilderness check to exclude Ferox Enclave and the peninsula north of Black Knight's Fortress - Added support for non-wilderness teleports with max wilderness level 0 (e.g. chronicle and minigame teleports) - Added filtering of predefined destinations to respect the avoid wilderness config option
- Only checks for unlocked route varbits and not quest completion. - Only checks for logs in the inventory and not in the log storage (seemingly no exposed varbit/varplayer).
The POH transports (e.g. Varrock Portal, Ornate jewellery box, ...) must be saved in the config to be able to distinguish between different in-game accounts. The format is a string containing ID and world location pairs like e.g. "33092=1928 5731 0;33433=1935 5731 0". Make sure that the world locations are template coordinates and not instance coordinates (not x bigger than 6000), but should take into account the custom POH layout of the player.
The ocean is no longer nomove tiles because of Sailing, so the pathfinder thought you could noclip and walk on the ocean via the shortcut.
* Add CSV Lint workflow configuration * Add lazyquotes option to CSV Lint configuration * Add step to strip quotes from TSV files in CSV Lint workflow * Fix CSV-lint workflow: use safe quoting for sed to remove single quotes from TSV files * Refactor CSV Lint workflow: streamline installation and linting of TSV files * Fix CSV Lint workflow: correct path for moving csvlint binary to /usr/local/bin/ * Add additional column to altar.tsv for destination data * Refactor CSV Lint workflow: simplify linting process and remove error handling * Add TSV linter script and update CSV Lint workflow for column consistency checks * Fix formatting issue in altar.tsv: remove trailing tab character
Info on the location of the altars. The altar locations have also been improved, and some duplicates and cutscene versions have been removed
The Quetzacalli Gorge quetzal location was incorrectly in the middle of the 3x3 landing site, which makes it impossible to reach or escape
According to wiki crowdsourcing it was possible to enter Sophanem via the rock from all sides a few years ago. 4 years ago there were no walls around the rock, but now there are invisible walls around it. Only the west side works as a transport now
…ansport entries (#321)
* Enhance collision map extraction workflow with Gradle support and update documentation * Update collision map * spit the PR * remove debugging code --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
* Add documentation for Transport TSV format and Useful Tools * Refactor section headers in Transport TSV format documentation for consistency * fix: correct TransportLoader reference in documentation and enhance Useful Tools section with additional resources and editing tips * docs: add Runelite report button section to Useful Tools documentation * docs: enhance Transport TSV format documentation with detailed column descriptions and examples * docs: update Useful Tools documentation for clarity and add Spreadsheet Editors section
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For some reason when I set a path it will randomly increase my RAM useage to 1.5gb. Even if i clear the path and log out it fills my ram to 1.5gb and my frames drop to 1fps. All other apps still working fine. This happens randomly, maybe 1 in 3 paths I set. Paths can be simple, no obsticles ect and short path.
not sure if it matters;
PC 16gb ddr4 ram, i7 10700k, 3070ti, 2t nvme ssd