AmazingEngine is a 3D Game Engine created by Didac Llop Serna and Ivan Ropero Garcia, using C++ and the OpenGL and other major libraries. The Engine is an assignment of one of the subjects studied in the videogames degree of CITM.
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WASD: move the camera
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ALT+LEFT-CLICK: rotate
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F: Rotate around the selected GameOject
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SHIFT + WASD: move the camera faster
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SCROLL MOUSE: zoom in/out
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Download the latest release from this link
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Unzip the AmazingEngine.zip file
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Run the AmazingEngine.exe file
- Translation work
- Hierarchy structure with childs in a recursive way
Link: Repository
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Create Primitives
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Rotate around geometries
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Load and display FBX with multiple meshes with drag and drop
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Load Textures from FBX
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Load and save textures in png, jpeg and dds formats
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Apply to the selected GameObject the texture you drag in screen
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Settings menu
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Hierarchy and inspector menus
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Change translation of the GameObject selected
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Logs Console
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Camera movement
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Information about application
MIT License
Copyright (c) 2019 Didac Llop Serna & Ivan Ropero Garcia
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.