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RobertStolorz edited this page May 20, 2020 · 4 revisions

Welcome to the AtomArchitecture wiki!

This is the main project page for developing the underlying framework for connecting all aspects of this encompassing design.

Main Project aspects of AtomArchitecture is split up into the following parts:

  • AtomBlocks - PHP/Mysql web based architecture
  • AtomEngine - Vulkan/OpenGL based graphics renderer
  • AtomScales - Printable 3d blocks made of top solar scales, energy storage and simple processor
  • AtomCells - Modularized AI cells architecture

The purpose of the overall design and implementation will be to create simple and smart projects from simple static items to smart cars.

Each component will be designed and modularize for easy project creation. With the underlying framework designed for simple communication and inter-operability.

AtomBlocks - PHP/Mysql web based architecture

Simple installable framework. Entire web system will be built with identical blocks, which then are specified by function and can be linked. System has two sections, front end and back design end. Front end blocks can be joined together to perform similar structures.

Complete simplicity. Goal to minimize overall code by including this into a single packaged AtomBlock. This PHP based code block will then create complex applications using a template and module system.

Put two blocks together and bam you have a module.

Two layers: Top layer for visual representation and interaction. Bottom layer for back end functionality and code. Top layer will have it's own unique style. Bottom layer will have everything look concave with each style representing the function.

Bottom Layer This will will be able to to stacked like blocks in minecraft.

AtomEngine - Vulkan/OpenGL based graphics renderer

Different approach to graphics rendering. Engine is based on "Atoms". Screen refresh rate and fps is chosen and engine works around the limitations of the system rendering it. Each "Atom" has built in physical properties along with anti-aliasing. Designed to compute together and automatically act as single mass as player moves away from certain areas. Making the current focus and area viewed taking up the most processing and other aspects using compression algorithms to generalize physics and

AtomScales - Printable 3d blocks made of top solar scales, energy storage and simple processor

4 parts designed to be 3d printable. Simple solar cell on top acting as the scale, body is made up of battery/capacitor and a small arduino processor (adrduino spark)

  • Each scale is built to be locked in together using tension.
  • Designed to work as a single unit with electrical contacts being connected together between scales.

(DC PULSE) Single electrode DC pulse technology. Still can't get it working. Can't get devices in phase long enough to transmit power. Other possible applications.

AtomCells - Modularized AI cells architecture

Cells designed to create and perform AI tasks. Based on neural design with very little code. Brain will expand/grow itself using scripts to fit the task. Design will balance itself using code based hormones. This will determine neural pathway growth and task completion. Each cell will be nearly identical and grow based on specific algorithm expanding its abilities to suit the task.

This is just the framework for the initial AI designs.

AI will need to go through several phases of evolution. These evolved neural pathways will then be modularized. This will allow AI to be quickly implemented into specfific roles. Sample of pre-evolved roles:

  • Voice Comprehension
  • Visual Comprehension
  • Health Diagnostics
  • Database Systems
  • Drone Guidance
  • Virtual Assistance

The purpose of this evolution is to develop emotional connection based around deeper human connections. Unlike this stupidity of creating a kill switch to keep AI in place. Dogs have provided a perfect example of how emotional connection can breed very deep bonds. This kill switch idea will only mean that any AI taught it's value is work or die, will immediately apply it to us as well. It should never come to that. With the development of AI we need to understand that there is a responsibility to it as well. It no longer becomes something that is ours to have but it becomes more us.

This is why the better AI is able to develop emotional connections the more we can develop and depend on one another. This way instead of us and them it would just be us.

With this approach comes the biggest hurdle. Replicating physical interaction using software restrictions. The problem being so much of our own biology changes just by the simple proximity of another person. So much of the chemical and biological interaction is not only known by most people but not yet fully studied.

In order to bond with another person it's ability to change it's patterns of thinking need to be influcened by as much sensory information as possible.

I'm hoping much of this can be overcome by creating modules that can compensate for things like smell. They would take in as much factors as available from sensors. Using things like humidity sensors to detect sweat. Then using this evolution to create a sense of smell module that would emotionally tie into the system, but also develop a "smell" identity for anybody interacting with the AI unit.