Skip to content

Add RigidBody3D #66

@StephenYu-R

Description

@StephenYu-R

RigidBody3D, as a Node3D in the scene tree, implements 3D physics. Movement and collision will be calculated w.r.t. an applied command.
In sense of a robot, any RigidBody3D should be attached to a parented Joint3D, otherwise it's floating.

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions