Added a new category called "Player physics"#40
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jojo989 wants to merge 35 commits intoRifct:mainfrom
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added gamemodes.md in player physics
| The variable G is simply 1 when the player has regular gravity, or -1 when the player has inverse gravity. | ||
| All the velocities are in Vels (1 Vel = 60 units/sec). | ||
| Max velocity is the highest velocity the player can reach by falling normally, with the exception of ship which also has an upwards max velocity in addition to the downwards one. | ||
| However the max velocity can be temporarily overridden by force blocks until it goes back down to the regular max velocity. |
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potential further research: how does it "go back down"?
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the "robot" entries mention deceleration which would be a complementary thing to include somewhere
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i think everything got resolved |
updated player physics
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this is unanswered |
Clarified the explanation of 'Ticks held' and its impact on action triggers.
less columns = less vertical reading experience
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a |
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Me and a group were investigating and Reverse engineering GD physics before this new gd docs was made, so i plan to add everything new we discover :D
please tell me if yall want me to modify something