Releases: Rearth/Oritech
Releases · Rearth/Oritech
oritech 1.1.0
- Add Hangar Door block
- Allow industrial door to be colored
- Full docs rewrite, adding support/integration for moddedmc.wiki content docs
- Improve block placer behaviour with custom data (@epiccoleman)
- Add block api lookup caches, improving performance of pipes and generators
- Slightly reduce ore amounts in boulders
- Make pulverizer recipe cheaper by using iron instead of steel
- Fix some edge-case bugs with item pipes
- Fix soul flowers missing some tags
- Fix quarry beam rendering issues in some setups
- Fix mob spawner spawning armed/equipped variants of mobs
- Fix some UI elements not being translatable
- Fix pump not always draining complex fluid bodies
- Fix jetpacks not loading with turbofuel
oritech 1.0.1
- Improve compatibility of crop filter addon with most modded crops
- Move augment hotkey to separate hotkey
- Fix crash with oracle index 1.0.0
- Fix crash with latest version of ftb filters (now reflects their latest api changes)
- Fix potential entity pathing issues when damaged by enderic lasers
- Fix reactor ports (fuel/coolant) not dropping contents when broken
- Fix small error in steam engine documentation
- Fix potential crash with some mods due to unchecked level casts
- Fix powered furnace z fighting issues in model
- Update translations from crowdIn
oritech 1.0.0
- Improve destroyer block beam rendering
- Improve machine gantry renderer smoothness
- Improve dependency section in readme
- Improve compatibility with most chunk protection mods (for enderic laser, railgun, nuke)
- Update translations from crowdIn
- Fix rare crash with item insertion logic (@zeng-github01)
- Fix addons attaching to wrong machine when placed too close
oritech 1.0.0-rc3
- Make ziplining sounds / animations also display for other players in multiplayer servers
- Make uranium patch re-usable by datapack makers
- Improve atomic forge item tooltip, UI tooltips, UI slots
- Improve enderic laser model alignment when targeting atomic forges
- Change default beam size on particle accelerators
- Change bedrock extractor sounds
- Update translations from crowdin
- Fix potential crash with power pole entities
- Fix some entries not displaying in the wiki
- Fix crash with painted machines for some different locales
- Fix centrifuge fluid state not always being synced to the client
- Fix cape being rendered with elytra variants
- Fix crash when shifting items into bio-generators
oritech 1.0.0-rc2
- Add animations to color changes on machines
- Add ziplining with wrench on power pole cables
- Improve line renderers and clarity + shader compatibility on enderic laser, railgun and particle accelerators
- Update ukrainian translations (@KittySK)
- Fix block removal issues with power poles
- Fix crash when quick-moving fuel out of reactors
- Fix fluid transfer amount issues when extracting fluids from cauldrons
- Fix destroyer block crop addon not filtering saplings
- Fix placer block using wrong block placement states in some cases
oritech 1.0.0-rc1
- Add machine coloring feature
- Add long-distance energy transmission poles
- Add missing adamant ingot casting compat recipe
- Change tachyon collector to a static model
- Update translations from crowdIn (huge thanks to everyone that contributed there)
- Update some wiki entries and fix some smaller errors
- Fix drops of slab blocks
- Fix missing carbon slab/stairs/plate recipes
- Fix speed addons not working on placer and fertilizer blocks
- Fix machine frame collision shapes switched
- Fix black holes not rendering right with certain optimization mods
- Fix bio items not being compostable on neoforge
- Fix silk touch enchantment being lost on promethium pickaxes
- Fix reach attribute on promethium tools not being applied
- Fix dupe glitch with quick moves in equipment chargers
- Fix generators pausing for 1 tick to refresh recipes on completion
- Fix potential item pipe transfer amount issues
- Fix jetpack network errors
- Fix jetpack creative stack size issues
- Fix drone port item gui alignment
- Fix potential crash with portable laser renderer with other mods
- Minor code cleanups and improvements
oritech 0.19.7
- Add slight glowing effect to uranium block
- Add specific neoforge version range requirement to mod metadata
- Improve machine gantry rendering performance (and fix some bugs with it)
- Fix reactor screens showing 1_000_000 times the produced energy amount
- Improve publishing process
0.19.6
- Add raw uranium and uranium dust blocks (thanks to @novakatt for the textures)
- Improve particle accelerator collision behaviour. Point-Mirrored accelerators will now collide in the actual middle, and more collisions should be caught
- Improve reactor and particle accelerator screens, prevent overflowing large numbers
- Fix platinum + nickel nugget recipes
- Fix mined fluid tanks being stackable when filled
- Change giant augment to use tagged uranium dust
- Change spawner controller to use entity nbt instead of entity type, allowing it to always spawn the exact same entity
- Change steam engine to allow/use steam from any mod (tagged as steam)
- Cleanup iron and nickel plating textures (@novakatt)
- Remove custom pneumaticraft fuel recipes (covered by recipes with tags already)
- Crowdin translation updates
0.19.5
- Add particles and entity damage to sheol fire fluid
- Add missing translation entries for fluid source blocks
- Add missing nugget recipes and tags
- Doc improvements (@Tctiancan)
- Update item pipe tooltip to use dynamic motor item name hint
- Remove elytra render mixin debug annotation (@ChiefArug)
- Fix crash when placing ducted pipe variants
- Fix case with machine core interactions in some rare edge cases
- Update translations from crowdin