Compatibility recipes: Adding GeOre, Iron's, Evilcraft, AE2, Ender IO#724
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jshipley wants to merge 1 commit intoRearth:1.21from
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Compatibility recipes: Adding GeOre, Iron's, Evilcraft, AE2, Ender IO#724jshipley wants to merge 1 commit intoRearth:1.21from
jshipley wants to merge 1 commit intoRearth:1.21from
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… AE2 and Ender IO
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Description
Added and improved mod compatibility recipes for NeoForge
AE2
Extended AE
Ender IO
EvilCraft
GeOre
I did not add any other processing for GeOre shards for two reasons. First, GeOre only adds budding blocks and shards for many modded materials. Second, I considered the GeOre shards to be more "pure" than raw ores (similar to the gems in Oritech), and smelting the shards into ingots / gems was sufficient.
Iron's Spells 'n Spellbooks
How Has This Been Tested?
I ran the datagen process, reviewed the JSON output, and ran a new build of Oritech with AE2, Extended AE, EvilCraft, Iron's Spells 'n Spellbooks, and GeOre to view the recipes in JEI and test crafting and especially the Enderic Laser interactions with GeOres.
Since this is only datagen for NeoForge, no testing on Fabric was done.
Checklist: