Fix: Unstackable item duplication bug #262
Merged
+1
−1
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Context
Fixed a bug where unstackable items like doors would duplicate when picked up if the player already had one of the same type in their inventory.
Changes
When combining items into an existing slot in
Inventory::addItem(), the code was incorrectly settingcombinedItemAmount = C_MAX_INVENTORY_STACK_SIZE(64) instead ofmaxStackSizefor items with leftover count. This caused unstackable items (maxStackSize=1) to be improperly stacked to 64, with the overflow creating duplicate items.Demo (after fix)
Closes #168