-
Notifications
You must be signed in to change notification settings - Fork 7
Home
Ransomwave edited this page Mar 1, 2026
·
8 revisions
Azul is a two-way synchronization tool between Roblox Studio and your local filesystem.
It allows you to use professional-grade tools like Visual Studio Code in Roblox development.
Because Azul takes no time to set up, it's compatible with any project (old and new) & it works with existing tools and projects.
- Two-Way Sync: Script changes in either Roblox Studio or your local files are reflected in the other.
-
Workflow: The instance hierarchy is defined in Roblox Studio. You organize your scripts and assets directly in Studio, and Azul will sync them to your local filesystem.
- Azul deals away with mandatory
*.meta.jsonfiles, since state is taken directly from Studio. When needed, however, Azul will serialize properties to asourcemap.jsonfile.
- Azul deals away with mandatory
-
Project Configuration: Azul works directly out-of-the-box without needing a project configuration file, but it can be customized in Studio using Per-place Daemon Settings.
- Azul deals away with
.project.jsonfiles by syncing based on the instance hierarchy in Roblox Studio. Unlike Rojo, which maps to arbitrary folders (i.e.shared/,server/,client/) that may vary project-to-project.
- Azul deals away with
-
Conventions: Azul keeps similar conventions to Rojo, but with some differences.
- Azul does not use the
init.luauconvention. Instead, it keeps script names intact and uses Folders to mimic nested Scripts. - While disabled by default, Azul can be configured to use the
*.module.luausuffix for ModuleScripts. - By default, Azul syncs to a
./syncfolder. - More info on conventions in the Sync Details section.
- Azul does not use the