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@Vapok Vapok commented Oct 18, 2023

1.3.0 - Refactored for Valheim 0.217.24 Update

  • NEW COMPATIBILITY
    • Passive Powers compatibility added to Auga
  • KNOWN ISSUES
    • Compendium Weakness Updates Wrong (pre-existing bug)
    • EpicLoot +Weapon Skills aren't represented in Auga Skills Window (actual increase still applies) (pre-exisitng bug)
    • Mods that add Categories to Build Hud Cause Errors (pre-existing bug - due to a change in JVL)
      • Low priority, disable Auga Build Menu (in config) or Use Sears Catalog until fixed.
  • NOT FIXING
    • No Barber Station Auga UI (uses Vanilla UI)
    • No Current Players Auga UI (uses Vanilla UI)
  • BUGS FIXED
    • Console Crashing
    • Fields Updated for TMP to allow loading
    • Rune Text Animation Display Not Working
    • Settings Errors out Hard
    • Compendium Left Scroll Alignment issue
    • Crafting Label Changes to "Label" when crafting
    • EpicLoot Error when viewing Enchanting Table in Auga
    • On Dedicated Servers, No Players Option (untested as to whether this will error)
    • MessageHud Causes null reference exception when unlocking known texts.
    • Auga's Build Menu updated, refactored, and working
    • Adjust Text values on Two Buttons and 4 Labels in Settings
    • Crafting Stats not Showing Up
    • Reclaim N Recycle Title overlapping
    • Trader Menu causing errors, not showing items.

### 1.2.17
* Adding appropriate Dependency Checks to that Mod Detection actually works.
* Fixing a logic error where it wasn't respecting the priority of Chatter and Sears Catalog correctly
  * This will provide the priority.

# Conflicts:
#	Auga/Auga.cs
#	Auga/Properties/AssemblyInfo.cs
#	Auga/manifest.json
# Conflicts:
#	Auga/Auga.csproj
#	AugaUnityLib/AugaUnityLib.csproj
# Conflicts:
#	Auga/Auga.csproj
# Conflicts:
#	Auga/Auga.csproj
### 1.3.4 - Refactored for Valheim 0.217.24 Update Part 5
* NEW FEATURES
  * Refactored Auga to allow Vanilla Status effects to be added
    * I have re-enabled the Status Effect Template and Status Effect Root
      * Mods can now utilize these fields from the HUD.
    * This has allowed Valheim Legends to be compatible and fully functional with Auga
    * There is now a moveable window in Auga for Ability Buttons and Other Status effects in addition to the normal Status Effects List.
      * Defaults Ability Buttons position to just to the left of the Minimal Statuses under the map.
        * Will always stack vertically.
  * Refactored Barber UI for a better look.
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