[UI/UX] Enhance evolution loop feedback and graceful exit#329
[UI/UX] Enhance evolution loop feedback and graceful exit#329
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- Wrapped the main evolution loop in a try...except KeyboardInterrupt block to provide a clean exit and display the final status dashboard. - Enhanced the real-time status line with the results of the latest battle (Arena and Winner/Loser IDs). - Implemented robust status line padding using shutil.get_terminal_size() for dynamic clearing across terminal widths. - Added pre-evolution environment checks to ensure the nMars simulator is available and arenas are correctly seeded, avoiding silent failure loops on misconfigured systems. Co-authored-by: RainRat <20098977+RainRat@users.noreply.github.com>
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This change improves the usability and aesthetics of the Core War Evolver's main workflow. The evolution loop now provides immediate feedback on battle outcomes and handles user interruption gracefully by displaying a final session summary. Additionally, it adds safety checks to ensure the environment is ready for evolution, improving the first-time user experience and troubleshooting.
PR created automatically by Jules for task 8863905684913489376 started by @RainRat