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`char`s are not necessarily signed and on some architectures that means that `CHAR_MAX` is 255. This causes gcc to complain about array bound mismatch because it's hardcoded as 127 in declaration.
`fgetc` returns `int` and `EOF` does not necessarily fit into `char` which may cause infinite loops or premature finish of reading.
`vs_mainVisual` is initialized to -1 and `au_mainPlay` calls `vs_mainStop` before `vs_mainPlay` causing out of bounds write.
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I've run into some bugs while trying to run this game on
aarch64-linux. Motivations for all changes are in commit descriptions.