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46 changes: 23 additions & 23 deletions src/main/resources/language-de_DE.properties
Original file line number Diff line number Diff line change
Expand Up @@ -64,12 +64,12 @@ help.reload = Beendet alle laufenden Spiele und reloadet das plugin
help.spectate = Spieler beobachten
help.leaderboard = Top 10 Spieler auf dem Server anzeigen
help.leaderboard.player = Statistiken eines Spielers anzeigen
help.saveconfig = Saves the plugin configuration
help.saveconfig = Speichert die Plugin-Konfiguration

# Reload
no-reload-ingame = [prefix] You can not reload the plugin while the game is ongoing.
no-reload-ingame = [prefix] Du kannst das Plugin nicht neuladen während das Spiel läuft.
reload-successful = [prefix] Plugin wurde reloadet\!
save-successful = [prefix] Config has been saved\!
save-successful = [prefix] Konfigurationen wurden gespeichert\!

# Hunters
p-now-hunter = [prefix] [ec]{0} [tc]ist jetzt ein Jäger\!
Expand Down Expand Up @@ -120,7 +120,7 @@ list-count = [prefix] Es gibt [ec]{0} [tc]Jäger, [ec]{1} [tc]gejagte und [ec]{2
hunter-list = [prefix] Jäger\: {0}
runner-list = [prefix] Gejagte\: {0}
spectator-list = [prefix] Zuschauer\: {0}
none-list = [tc]None
none-list = [tc]Keine
player-format-first = [ec]{0}
player-format = [tc], [ec]{0}

Expand All @@ -147,13 +147,13 @@ settingsmenu.click-to-add = [gold]Klicke zum hinzufügen\!
settingsmenu.click-to-start = [gold]Klicke zum starten\!
settingsmenu.options.head-start = [gray][ [r]{0} [gray]] [yellow]Frühstart
settingsmenu.options.head-start-timer = [gray][ [ec]{0} Sekunden [gray]] [yellow]Frühstart Timer
settingsmenu.options.add-runner = [gray][ [r]{0} [gray]] [ec]Add Runner
settingsmenu.options.add-hunter = [gray][ [r]{0} [gray]] [ec]Add Hunter
settingsmenu.options.add-runner = [gray][ [r]{0} [gray]] [ec]Füge Läufer hinzu
settingsmenu.options.add-hunter = [gray][ [r]{0} [gray]] [ec]Füge Jäger hinzu
settingsmenu.options.scenarios = [ec]Szenarios bearbeiten
settingsmenu.options.objective = [gray] [r]{0} [gray] [ec]Ziel setzten
settingsmenu.options.survive-timer = [gray] [r]{0} [gray] [ec]Spieltimer setzen
settingsmenu.options.start-game = [ec][b]Spiel starten
settingsmenu.num_players = [ec]{0} players
settingsmenu.num_players = [ec]{0} Spieler

# suppress inspection "UnusedProperty"
objective.DEFEAT_ENDER_DRAGON = Besiege den Enderdrachen
Expand Down Expand Up @@ -184,8 +184,8 @@ scenariomenu.no-page = [dgray]-
scenariomenu.click-to-previous-page = [ec]Klicke, um zur vorherigen Seite zu gehen
scenariomenu.click-to-next-page = [ec]Klicke, um zur nächsten Seite zu gehen

scenariomenu.scenario-list-enabled = [tc]Enabled Scenarios\:
scenariomenu.scenario-list-available = [tc]Available Scenarios\:
scenariomenu.scenario-list-enabled = [tc]Aktivierte Szenarien\:
scenariomenu.scenario-list-available = [tc]Verfügbare Szenarien\:
scenariomenu.scenario-list-format = [tc]- [ec]{0} [tc]([ec]{1}[tc])

# suppress inspection "UnusedProperty"
Expand All @@ -207,7 +207,7 @@ scenario.OP_LOOT_POTATOES = Kartoffeln lassen OP-Loot fallen (gesamtes Spiel)
# suppress inspection "UnusedProperty"
scenario.RANDOM_LUCKY_DROPS = Zufällige Lucky Drops bei jedem Spieler (regelmäßig)
# suppress inspection "UnusedProperty"
scenario.RANDOM_PROJECTILES = Random projectile items drop at every player (periodically)
scenario.RANDOM_PROJECTILES = Zufällige Projektil-Items droppen bei jedem Spieler (regelmäßig)
# suppress inspection "UnusedProperty"
scenario.HUNTER_RANDOM_MOBS = Zufällige Mobs erscheinen bei den Jägern (regelmäßig)
# suppress inspection "UnusedProperty"
Expand All @@ -227,21 +227,21 @@ scenario.SWAP_ROLES = Tauscht Jäger mit Gejagten (ändert sich regelmäßig)
# suppress inspection "UnusedProperty"
scenario.BLOCKS_DISABLES = Block setzen/zerstören ist deaktiviert (regelmäßig für kurze Zeit)
# suppress inspection "UnusedProperty"
scenario.TNT_SPAWN = TNT spawns randomly with a short fuse (periodically)
scenario.TNT_SPAWN = TNT erscheint zufällig mit kurzer Zündschnur (regelmäßig)
# suppress inspection "UnusedProperty"
scenario.HEALTH_SWAP_ALL = Health is swapped between all players (periodically)
scenario.HEALTH_SWAP_ALL = Die Gesundheit wird zwischen allen Spielern getauscht (regelmäßig)
# suppress inspection "UnusedProperty"
scenario.HEALTH_SWAP_HUNTERS = Health is swapped between hunters (periodically)
scenario.HEALTH_SWAP_HUNTERS = Die Gesundheit wird zwischen Jägern getauscht (regelmäßig)
# suppress inspection "UnusedProperty"
scenario.HEALTH_SWAP_RUNNERS = Health is swapped between runners (periodically)
scenario.HEALTH_SWAP_RUNNERS = Die Gesundheit wird zwischen Läufern getauscht (regelmäßig)
# suppress inspection "UnusedProperty"
scenario.HEALTH_SWAP_HR = Health is swapped between hunters and runners (periodically)
scenario.HEALTH_SWAP_HR = Die Gesundheit wird zwischen Jägern und Läufern getauscht (regelmäßig)
# suppress inspection "UnusedProperty"
scenario.LOCATION_SWAP_ALL = Location is swapped between all players (periodically)
scenario.LOCATION_SWAP_ALL = Der Standort wird zwischen allen Spielern getauscht (regelmäßig)
# suppress inspection "UnusedProperty"
scenario.LOCATION_SWAP_HR = Location is swapped between hunters and runners (periodically)
scenario.LOCATION_SWAP_HR = Der Standort wird zwischen allen Spielern getauscht (regelmäßig)
# suppress inspection "UnusedProperty"
scenario.RANDOM_TP = Random teleportation (periodically)
scenario.RANDOM_TP = Zufällige Teleportation (regelmäßig)

# Objectives
objective-set = [prefix] Ziel auf [ec]{0}[tc] gesetzt.
Expand All @@ -259,13 +259,13 @@ leaderboard.player-losses-hunter = [tc]Niederlagen als Jäger\: [ec]{0}
leaderboard.player-losses-runner = [tc]Tode als Gejagte\: [ec]{0}

# Swap roles scenario
scenario.SWAP_ROLES.announce = [prefix] Hunters and runners have swapped roles\!
scenario.SWAP_ROLES.now-runner = [prefix] You are now a runner\!
scenario.SWAP_ROLES.now-hunter = [prefix] You are now a hunter\!
scenario.SWAP_ROLES.announce = [prefix] Jäger und Läufer haben die Rollen getauscht\!
scenario.SWAP_ROLES.now-runner = [prefix] Du bist nun ein Läufer\!
scenario.SWAP_ROLES.now-hunter = [prefix] Du bist nun ein Jäger\!

# Disguise scenarios
disguise.disguised-mob = [prefix] You are now disguised as a [ec]{0}[tc]\!
disguise.disguised-player = [prefix] You are now disguised as [ec]{0}[tc]\!
disguise.disguised-mob = [prefix] Du bist nun getarnt als ein [ec]{0}[tc]\!
disguise.disguised-player = [prefix] Du bist nun getarnt als [ec]{0}[tc]\!

# Runner ghost scenario
scenario.SWAP_ROLES.ghost-enabled = [prefix] Du bist nun ein Geist\!
Expand Down
130 changes: 65 additions & 65 deletions src/main/resources/language-ja_JP.properties
Original file line number Diff line number Diff line change
Expand Up @@ -30,91 +30,91 @@ prefix = [bgold]Manhunt [r][bdgray][doublerightarrow][r][tc]
text-colour = [r][gray]
emphasis-colour = [r][yellow]

no-permission = [prefix] You do not have permission to do this\!
player-not-online = [prefix] The player [ec]{0} [tc]is not online\!
unknown-subcommand = [prefix] Unknown subcommand\!
not-enough-args = [prefix] Not enough arguments\!
too-many-args = [prefix] Too many arguments\!
invalid-arg = [prefix] Invalid argument\!
invalid-integer = [prefix] You have typed an invalid integer\!
no-game-in-progress = [prefix] There is no game in progress.
join-in-progress = [prefix] A game is in progress, so you have been put into spectator\!
no-run-console = [prefix] You can't run this command as console\!
no-permission = あなたにそれを行う権限はありません!
player-not-online = プレイヤー [ec]{0} [tc] はオンラインではありませ!
unknown-subcommand = 不明なサブコマンドです!
not-enough-args = 引数が足りません!
too-many-args = 引数が多すぎます!
invalid-arg = 無効な因数です!
invalid-integer = 無効な数を入力しました!
no-game-in-progress = 進行中のゲームはありません!
join-in-progress = ゲームが進行中のため、あなたはスペーテクターモードになりました!
no-run-console = このコマンドをこのコンソールで実行することは出来ません。

# Main command
no-command-specified = [prefix] No command specified. Type /manhunt help for command help.
no-command-specified = コマンドが指定されていません。このコマンドのヘルプが必要な場合は、/manhunt help と入力してください。

# Help and usage
no-subcommand-perm = [tc]- You do not have permission for any sub-commands.
usage = [prefix] Usage\: [ec]{0}
command-help = [prefix] Command Help
no-subcommand-perm = サブコマンドに対する権限がありません。
usage = 使用法\: [ec]{0}
command-help = コマンドヘルプ
player-placeholder = <player>
help-format = [tc]- [ec]{0} [r][tc]- [ec]{1}
help.help = Shows help
help.hunter = Sets a player to hunter
help.runner = Sets a player to runner
help.remove = Removes a player from hunter and runner
help.start = Starts the game
help.stop = Stops the game
help.list = List all runners and hunters
help.revive = Revives a specified runner
help.settings = Displays settings menu
help.scenarios = Displays scenarios menu
help.reload = Stops any running game and reloads the plugin
help.spectate = Spectates players
help.leaderboard = View the top 10 players on the server
help.leaderboard.player = View a player's statistics
help.saveconfig = Saves the plugin configuration
help.help = ヘルプを表示します
help.hunter = このプレイヤーをハンターに設定する
help.runner = このプレイヤーをランナーに設定する
help.remove = このプレイヤーをランナーとハンターではなくす
help.start = ゲームを開始
help.stop = ゲームを一時停止
help.list = 全てのランナーとハンターをリストで見る
help.revive = 指定したランナーを復活させる
help.settings = 設定メニューを表示
help.scenarios = シナリオメニューを表示
help.reload = 実行中のゲームを停止し、プラグインを再読み込みします
help.spectate = プレイヤーを観戦する
help.leaderboard = サーバーの上位10位プレイヤーを表示する
help.leaderboard.player = プレイヤーの統計情報を提示
help.saveconfig = プラグインの設定を保存します

# Reload
no-reload-ingame = [prefix] You can not reload the plugin while the game is ongoing.
reload-successful = [prefix] Plugin has been reloaded\!
save-successful = [prefix] Config has been saved\!
no-reload-ingame = ゲームの進行中はプラグインを再読み込みすることは出来ません
reload-successful = プラグインは再読み込みされました。
save-successful = 変更は保存されました。

# Hunters
p-now-hunter = [prefix] [ec]{0} [tc]is now a hunter\!
p-already-hunter = [prefix] [ec]{0} [tc]is already a hunter\!
now-hunter = [prefix] You are now a hunter\!
no-change-hunter-in-game = [prefix] You can not change hunters while the game is ongoing.
hunter-disconnected = [prefix] [ec]{0} [tc]has disconnected. They are no longer a hunter.
p-now-hunter = [prefix] [ec]{0} [tc]は、、ハンターになりました!
p-already-hunter = [prefix] [ec]{0} [tc]は、ハンターです!
now-hunter = あなたはハンターです!
no-change-hunter-in-game = ゲームの進行中にハンターを変更することは出来ません。
hunter-disconnected = [ec]{0} [tc]は切断したため、ハンターではなくなりました。

# Runners
p-now-runner = [prefix] [ec]{0} [tc]is now a runner\!
p-already-runner = [prefix] [ec]{0} [tc]is already a runner\!
now-runner = [prefix] You are now a runner\!
no-change-runner-in-game = [prefix] You can not change runners while the game is ongoing.
runner-died = [prefix] [ec]{0} [tc]died. There are now[ec] {1} [tc]runners remaining.
runner-disconnected = [prefix] [ec]{0} [tc]has disconnected. They are no longer a runner.
p-now-runner = [ec]{0} [tc]は、ランナーになりました!
p-already-runner = [ec]{0} [tc]はランナーです!
now-runner = あなたはランナーです!
no-change-runner-in-game = ゲームの進行中にランナーを変更することはできません。
runner-died = [prefix] [ec]{0} [tc]が死にました. 現在、[ec] {1} [tc]人のランナーが残っています。
runner-disconnected = [prefix] [ec]{0} [tc]は切断したため、ランナーではなくなりました。

# Remove players/add spectator
p-now-spectator = [prefix] [ec]{0} [tc]is now a spectator\!
p-already-spectator = [prefix] [ec]{0} [tc]is already a spectator\!
no-remove-in-game = [prefix] You can not remove players while the game is ongoing.
now-spectator = [prefix] You are now a spectator\!
p-now-spectator = [prefix] [ec]{0} [tc]は、スペーテクターになりました!
p-already-spectator = [ec]{0} [tc]はすでにスペーテクターです!
no-remove-in-game = ゲームの進行中はプレイヤーを削除できません
now-spectator = あなたはスペーテクターです!

# In-game
game-started = [prefix] The game has started\!
too-few-players = [prefix] The game must have at least 1 hunter and 1 runner\!
game-already-in-progress = [prefix] A game is already in progress\!
game-ended = [prefix] The game has ended\!
tracking-player = [prefix] Tracking player [ec]{0} [tc]([ec]{1} [tc]blocks away).
no-players-to-track = [prefix] [ec]No players found to track.
revived-player = [prefix] Revived [ec]{0}[tc].
you-revived = [prefix] You have been revived\!
cannot-revive-player = [prefix] [ec]{0} [tc]cannot be revived.
player-revived-bc = [prefix] [ec]{0} [tc]has been revived\! [ec]{1} [tc]players remain\!
cannot-revive-game-not-started=[prefix] You cannot revive players while the game is not started\!
game-started = ゲームはスタートしています!
too-few-players = ゲームには少なくとも、1人のハンターと1人のランナーが必要です!
game-already-in-progress = ゲームはすでに進行中です!
game-ended = このゲームは終わりました!
tracking-player = 追跡したプレイヤー([ec]{0} [tc])は、[ec]{1} [tc]ブロック離れています!
no-players-to-track = 追跡したプレイヤーが見つかりません
revived-player = \ [ec]{0}[tc]は、復活しました。
you-revived = 復活しました!
cannot-revive-player = \ [ec]{0} [tc]は、復活できません。
player-revived-bc = [prefix] [ec]{0} [tc]は復活しました。 残り[ec]{1} [tc]人のプレイヤーがいます!
cannot-revive-game-not-started=\ ゲームが開始されていない間はプレイヤーを復活させることはできません!

# Game end
endcause.no-more-runners-left = [prefix] There are no more runners on the server\! Hunters win\!
endcause.all-runners-dead = [prefix] There are no more runners left alive\! Hunters win\!
endcause.no-more-hunters-left = [prefix] There are no more hunters on the server\! Runners win\!
endcause.runners-kill-ender-dragon = [prefix] The runners have killed the Ender Dragon\! Runners Win\!
endcause.time-up = [prefix] The runner has not been killed in time\! Runners win\!
endcause.game-ended-prematurely = [prefix] The game has been stopped\!
endcause.no-more-runners-left = サーバーにランナーはいません!ハンターの勝利です!
endcause.all-runners-dead = ランナーはもういない!ハンターの勝利だ!!
endcause.no-more-hunters-left = サーバにハンターはいません!ランナーの勝利です!!
endcause.runners-kill-ender-dragon = ランナーたちはエンダードラゴンを倒した!!\nランナーの勝利です!!
endcause.time-up = ランナーは時間内にハンターに倒されなかったため、ランナーたちの勝ちです!!
endcause.game-ended-prematurely = ゲームは中止されました!

# Manhunt player list
game-is-started = [prefix] The game is [ec]started[tc].
game-is-started =
game-is-stopped = [prefix] The game is [ec]stopped[tc].
list-count = [prefix] There are [ec]{0} [tc]hunters, [ec]{1} [tc]runners, and [ec]{2} [tc]spectators.
hunter-list = [prefix] Hunters\: {0}
Expand Down
8 changes: 4 additions & 4 deletions src/main/resources/language-zh_CN.properties
Original file line number Diff line number Diff line change
Expand Up @@ -67,9 +67,9 @@ help.leaderboard.player = 查看玩家数据
help.saveconfig = 保存配置

# Reload
no-reload-ingame = [prefix] You can not reload the plugin while the game is ongoing.
no-reload-ingame = [prefix] 在游戏进行期间,你不能重置插件。
reload-successful = [prefix] 插件已经重载!
save-successful = [prefix] Config has been saved\!
save-successful = [prefix] 配置已经保存!

# Hunters
p-now-hunter = 现在 [prefix] [ec]{0} [tc] 是猎人!
Expand Down Expand Up @@ -110,7 +110,7 @@ endcause.no-more-runners-left = [prefix] 服务器上不再有逃跑者了!猎
endcause.all-runners-dead = [prefix] 不再有活着的逃跑者了!猎人赢了!
endcause.no-more-hunters-left = [prefix] 服务器上不再有猎人了!逃跑者赢了!
endcause.runners-kill-ender-dragon = [prefix] 逃跑者杀死了末影龙!逃跑者赢了!
endcause.time-up = [prefix] The runner has not been killed in time\! Runners win\!
endcause.time-up = [prefix] 时间到!逃跑者没有被杀死。逃跑者赢了!
endcause.game-ended-prematurely = [prefix] 游戏暂停!

# Manhunt player list
Expand All @@ -120,7 +120,7 @@ list-count = [prefix] 现在有 [ec]{0} [tc]位猎人、[ec]{1} [tc]位逃跑者
hunter-list = [prefix] 猎人:{0}
runner-list = [prefix] 逃跑者:{0}
spectator-list = [prefix] 观战者:{0}
none-list = [tc]None
none-list = [tc]
player-format-first = [ec]{0}
player-format = [tc], [ec]{0}

Expand Down
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