This repository was archived by the owner on Jun 12, 2024. It is now read-only.
Releases: RTMecha/EditorManagement
Releases · RTMecha/EditorManagement
EditorManagement 2.5.22
EditorManagement 2.5.21
2.5.21
- Fixed a bug with Event keyframes from editor layers that aren't the current one being selectable.
EditorManagement 2.5.20
2.5.20
- Added glitch effect editing.
EditorManagement 2.5.19
2.5.19
- 100th update on Github!
- Fixed preview selection breaking on editor re-entry.
- Added a screenshot view dialog.
EditorManagement 2.5.18
2.5.18
- Removed debug logs accidentally left in last build.
- Fixed Prefab Object pasting not updating the objects correctly.
- Fixed inspect functions in debugger.
EditorManagement 2.5.17
2.5.17
- Added the UI for Prefab Object parenting.
EditorManagement 2.5.16
2.5.16
- Prefab Objects can now be dragged around and selected in the editor preview window.
- Modifiers are checked for invalid value counts and names, for any cases where a modifier is outdated or messed with.
EditorManagement 2.5.15
2.5.15
- Clicking the scrollwheel on a event bin in the event layer will now select a keyframe with the associated type before where the mouse is.
- Finally fixed marker back and forth selecting keybinds.
- Forgot to allow Paste Modifier button to be rounded.
- Multi selection should now be consistent. Holding shift while selecting an already selected object will now deselect the object and if you deselect all but one object, it will change the editor from a multi editor to a singular editor.
EditorManagement 2.5.14
2.5.14
- Added a warning popup for applying a prefab. Suggested by Sleepyz.
- Fixed a really old bug with applying prefabs, they no longer offset their start time from where they should be.
- Added a config for saving level backups when you load another level.
EditorManagement 2.5.13
2.5.13
- Object dragging now has an option to disable keyframe creation.
- Attempted to fix a bug where keyframe objects persist in the object timeline when selecting another object in some cases.