Releases: RSDKModding/RetroED
Releases · RSDKModding/RetroED
2.0.2
Additions:
- Tool tabs can now be closed by pressing middle click on top of them
- Scene Filter indexes added next to the checkbox
- Implemented v2's SetEditorIcon
- Added signature checking to the RSDK Unpacker tool, allowing auto-detection of format for v3/v4/v5U Datafiles
- Re-introduced 50% Zoom for Pre-v5 Scene Editor
- Added copy and paste for the Scene Editor's 'Select tool'
- Added Layer Shifting (#153)
- Added the ability to load and save v1 Dreamcast stages (#158)
Changes:
- The grid displayed with the 'Show Grid' option in the Scene Editor now only draws until reaching the end of the current layer
- It is now possible to add new animations in the Animation Editor when using a v1/v2 file
- Moved 'Replace Tile' button to the Tile Properties tab
- When creating a new scene, the confirmation button will get disabled when 'Load Global Objects' is checked and no GameConfig is selected (except if the scene version is v1, as there's no GameConfig to load)
- The Status text of the Scene Editor will wrap if the window is too small
- The Status text now displays the currently selected tile's flags (v5)
- Improved conversion from v1 to v2/v3/v4 and vice versa
- "Edit Palette" in the scene editor now uses the loaded StageConfig instead of looking for one at a path, this fixes issues with newly created scenes which don't have an existing StageConfig
Bugfixes:
- Fixed #121, #136, #141, #142, #145, #146, #147, #148, #149, #155, #160, #163 and #161
- Fixed several bugs regarding layers in v5's Scene Editor
- Fixed pre-v5 GameConfig's not using the correct line ending, prevents a crash in the original Nexus
- Fixed entity search displaying the wrong slotID after changing it on an entity
- Fixed several bugs regarding the UI of the Animation Editor
- Fixed DrawSpriteRotozoom in Pre-v5 Scene Editor using v5's DSR code, resulting in rotating sprites facing the wrong directions
- Removed unused code from the Tileset Editor causing crashes when using the right click.
- Removed the ability to use v5's tile collision editor with the 'empty' tile, preventing a crash for trying to modify a non-existent tile
- Removed the ability to select an out-of-layer chunk
- Added sheet overflow prevention to the Animation Editor
- Added parallax scroll overflow prevention for the Scene Editor
- Fixed crash when playing a v5 animation with speed but no duration
- Fixed cases where the Scene Editor wouldn't consider the stage as edited
- Fixed too many times the Tile Collision viewer being wacky
2.0.1
Additions
- Added a color picker for the Palette Editor (Standalone tool, v4/v5 GameConfig Editor and Scene editor)
- Added a list of default names for v5 variables when a Game Link is not loaded, based on names extracted from Mania's decomp and S3KO
- Added 'Object Replace' as an option in v5 StageConfig Editor, enabled when a Game Link is loaded
- The Scene Editor now display the status of the Game Link
Changes
- Pre-v5 hitboxes in the Animation Editor now display outer and inner values on the drop-down list
- If you change either the script path or the object name in pre-v5 Stage Config Editor, the object will be preserved (acts as replaced) instead of being removed
- v5 Game Links will initialize the first valid library instead of trying to just load the first result
- Is no longer possible to edit object names in v5 Stage Config editor, use Replace Object instead
- Adding objects in v5 Stage Config Editor w/ Game Link loaded will prompt the object selector like the scene editor
- Object Selector search bar is no longer case sensitive
Bugfixes
- Fixed 'Run Game' not working correctly with .app bundles in MacOS
- Fixed a variety of bugs related to the anim editor
- Fixed 'Locate Game Link' prompt when creating a new v5 scene looking for a directory instead of the file, now it checks the respective library format for the used OS
- Fixed issue where resyncing GameConfig/StageConfig in v5 w/o Game Link would clear any stored variable in the existing objects
- Fixed issue where resyncing GameConfig/StageConfig in v5 w/ Game Link would constantly add values to any variable with a drop-down list
- Fixed a few instances where variables for REV1 and REV2 were changed using REVU format
Version 2.0.0
Initial release of RetroED v2.