Set up JavaScript file loading in HTML5 exports#87
Open
GitHusbando wants to merge 1 commit intomasterfrom
Open
Set up JavaScript file loading in HTML5 exports#87GitHusbando wants to merge 1 commit intomasterfrom
GitHusbando wants to merge 1 commit intomasterfrom
Conversation
Created a singleton to call when loading files from JavaScript. Replaced file loading when running HTML5 with JavaScript to allow for opening files from the rest of the file system. Note: the interface is whatever JavaScript uses, not Godot's file dialog, so users are gonna need that to be set up for 2-button navigation, or we're going to have to create a custom file dialog that integrates with JavaScript.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Created a singleton to call when loading files from JavaScript.
Replaced file loading when running HTML5 with JavaScript to allow for opening files from the rest of the file system.
Note: the interface is whatever JavaScript uses, not Godot's file dialog, so users are gonna need that to be set up for 2-button navigation, or we're going to have to create a custom file dialog that integrates with JavaScript.