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This repository was archived by the owner on Sep 15, 2019. It is now read-only.

Releases: Qvin0000/PoEHUD

3.1.3_v1.09

26 Jan 10:38

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  • Health bar now have 2 option: circle ( when NewStyle is enabled) and imgui render (when NewStyle is disabled)
  • Trying improve rendering image, but now all image have priority on the screen
  • Added config file for manual static icon on minimap
  • Added change icon for monster when they hidden/not hidden
  • Parse menu for imgui style
  • Added cache for most things
  • Added dynamic fps limit and update data limit for hud based on game fps and latency
  • Fix Kill Counter, now doesn't calculate died enemy twice

Currently different with native hud (included previous releases):

  • Entity updated in another thread
  • Item Alert update in another thread
  • Strongboxes have different icons
  • Debug Tree and Information (not affect on hud if not opened)
  • Star on item with tier 1 mod replaced to AverageTiersItem / CountTiersWithLevel | CountAllTiers

3.1.2_v1.08

21 Jan 17:44

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Compiled last commit
Full hud with all files what it need.

3.1.0d_dev

27 Dec 17:45

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Dev version for test

3.1.0c_v1.07

20 Dec 14:53

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  • Fixed item alert problem with tons of loot
  • Added one more feature for performance
  • Merge with main hud changes

3.1.0c_v1.06

18 Dec 22:38

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  • Merge with main hud changes

3.1.0c_v1.05

17 Dec 19:33

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  • Most of update entity now work in parallel thread
  • Parse item alert work in parallel thread
    This should improve the interface hud, remove freeze in hot fight with over 9000 items.

3.1.0c_v1.04

16 Dec 19:21

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  • Returned native item alert
  • Removed parallel option for entity update
  • Moved part of entity update to parallel thread
  • Some little improved performance (Experimental)

3.1.0c_v1.03

14 Dec 12:43

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  • Fixed problem when folders have spaces
  • Added graphs for debug

3.1.0c_v1.02

13 Dec 19:39

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  • Fixed problem with hp bars when game not fullscreen
  • Now after change filter - item alerts reparse
  • Added option for always foreground hud. When game window lost focus doesnt stop render.
  • Fixed double preload and added some delay before parse.
  • Added abyss to preload_alerts.txt

3.1.0c_v1.01

12 Dec 11:15

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Merge with main update