A compilation of pitch detection algorithms for Javascript. Supports both the browser and node.
This library previous consisted of a single script tag to be included in the browser. I'm deprecating that version and replacing it with a new, npm/babel version. If you have been using the old version, please check out the legacy branch, which consists of the old code. However, I will not be supporting it going forwards. Version 2 is bringing many improvements, unit tests, and more.
- YIN - The best balance of accuracy and speed, in my experience. Occasionally provides values that are wildly incorrect.
- AMDF - Slow and only accurate to around +/- 2%, but finds a frequency more consistenly than others.
- Dynamic Wavelet - Very fast, but struggles to identify lower frequencies.
- YIN w/ FFT (coming soon)
- Goertzel (coming soon)
- MacLeod (coming soon)
npm install --save pitchfinder
All pitchfinding algorithms provided operate on Float32Arrays. To find the pitch of a wav file, we can use the wav-decoder library to extract the data into such an array.
const fs = require("fs");
const WavDecoder = require("wav-decoder");
const Pitchfinder = require("pitchfinder");
// see below for optional constructor parameters.
const detectPitch = new Pitchfinder.YIN();
const buffer = fs.readFileSync(PATH_TO_FILE);
const decoded = WavDecoder.decode(buffer); // get audio data from file using `wav-decoder`
const float32Array = decoded.channelData[0]; // get a single channel of sound
const pitch = detectPitch(float32Array); // null if pitch cannot be identifiedThis assumes you are using an npm-compatible build system, like Webpack or Browserify, and that your target browser supports WebAudio. Ample documentation on WebAudio is available online, especially on Mozilla's MDN.
const Pitchfinder = require("pitchfinder");
const detectPitch = Pitchfinder.AMDF();
const myAudioBuffer = getAudioBuffer(); // assume this returns a WebAudio AudioBuffer object
const float32Array = myAudioBuffer.getChannelData(0); // get a single channel of sound
const pitch = detectPitch(float32Array); // null if pitch cannot be identifiedSet a tempo and a quantization interval, and an array of pitches at each interval will be returned.
const Pitchfinder = require("pitchfinder");
const detectPitch = Pitchfinder.YIN();
const frequencies = Pitchfinder.frequencies(detectPitch, float32Array, {
tempo: 130, // in BPM, defaults to 120
quantization: 4, // samples per beat, defaults to 4 (i.e. 16th notes)
});
// or use multiple detectors for better accuracy at the cost of speed.
const detectors = [detectPitch, Pitchfinder.AMDF()];
const moreAccurateFrequencies = Pitchfinder.frequencies(detectors, float32Array, {
tempo: 130, // in BPM, defaults to 120
quantization: 4, // samples per beat, defaults to 4 (i.e. 16th notes)
});sampleRate- defaults to 44100
threshold- used by the algorithmprobabilityThreshold- don't return a pitch if probability estimate is below this number.
minFrequency- Lowest frequency detectablemaxFrequency- Highest frequency detectablesensitivityratio
no special config
- Integrate with
teoriaor another music theory tool to add more intelligent parsing. - Note-onsite algorithms.
- Enable requiring of single detectors.
Several of these algorithms were ported from Jonas Six's excellent TarsosDSP library (written in Java). If you're looking for a far deeper set of tools than this, check out his work on his website or on Github.
Thanks to Aubio for his YIN code